Mapping for UrtHD -- the future of CMM
Posted: Mon Mar 31, 2014 7:55 am
Hello
When I heard that FS were planning to move development of UrtHD to the unreal engine I started thinking about how this would affect CMM and current mappers.
I'm guessing that a few mappers will never want to move away from the radiant pipeline and will continue to make maps for urt4.1/4.2.
I'm also hoping that some will want to use the unreal editor and create amazing looking maps using the more modern engine and development tools.
With this in mind I'm going to create a couple of new groups (on irc initially) for 2 new projects. If you're interested in joining and contributing to these, drop me a line.
PROJECT 1 -- CONVERTING EXISTING MAP
This project will last for a year, the aim is to convert and document that conversion from a q3 style urt map to unreal 4 level.
Each stage of the conversion will be worked through and documented in the wiki.
I was considering using one of my smaller maps for this project (eyas arcade or casablanca), both recent maps with all self-created assets.
The project will cover the process of :
*Converting models and clipping meshes
*Converting shaders to materials
*Convert brushes into meshes
*Convert and improve sounds effect assets
*Add matinee animations
*Lighting and enviroment
*Packing and deploying final map
Each stage will need to be documented and screen shots made for the wiki. At the end of the project it will be possible for a mapper to follow our steps to create a map for the new engine.
I'd also like to include information for jump mappers in this document.
PROJECT 2 -- 3rd PARTY MAP FROM SCRATCH
This project will also span a year and will result in a complete map compatible with UrtHD and will fully document the stages required to create all assets required to build a map for the new engine including packing and distribution of the final level.
For this project I intend to use the serengeti project, I've already started creating assets for this map and have already imported some into an UE3 project. I'm at the stage where I can run around in the test engine but obviously this will need to be done for UE4
Soooo, looking for help. If you're interested in learning to map with UE4 and want to do that as part of a team, drop me a line and we'll get started.
When I heard that FS were planning to move development of UrtHD to the unreal engine I started thinking about how this would affect CMM and current mappers.
I'm guessing that a few mappers will never want to move away from the radiant pipeline and will continue to make maps for urt4.1/4.2.
I'm also hoping that some will want to use the unreal editor and create amazing looking maps using the more modern engine and development tools.
With this in mind I'm going to create a couple of new groups (on irc initially) for 2 new projects. If you're interested in joining and contributing to these, drop me a line.
PROJECT 1 -- CONVERTING EXISTING MAP
This project will last for a year, the aim is to convert and document that conversion from a q3 style urt map to unreal 4 level.
Each stage of the conversion will be worked through and documented in the wiki.
I was considering using one of my smaller maps for this project (eyas arcade or casablanca), both recent maps with all self-created assets.
The project will cover the process of :
*Converting models and clipping meshes
*Converting shaders to materials
*Convert brushes into meshes
*Convert and improve sounds effect assets
*Add matinee animations
*Lighting and enviroment
*Packing and deploying final map
Each stage will need to be documented and screen shots made for the wiki. At the end of the project it will be possible for a mapper to follow our steps to create a map for the new engine.
I'd also like to include information for jump mappers in this document.
PROJECT 2 -- 3rd PARTY MAP FROM SCRATCH
This project will also span a year and will result in a complete map compatible with UrtHD and will fully document the stages required to create all assets required to build a map for the new engine including packing and distribution of the final level.
For this project I intend to use the serengeti project, I've already started creating assets for this map and have already imported some into an UE3 project. I'm at the stage where I can run around in the test engine but obviously this will need to be done for UE4
Soooo, looking for help. If you're interested in learning to map with UE4 and want to do that as part of a team, drop me a line and we'll get started.