Screenshots

Ideas and concepts for maps, discuss here.
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Delirium
Posts: 366
Joined: Sat Aug 27, 2011 8:37 am
Location: Auckland, New Zealand

Re: Screenshots

Post by Delirium »

I like that you've fixed the resize :]

I think your walls need more trim, they look kinda flat with one texture. Try a lower or mid trim
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johnnyenglish
Space cake
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Joined: Wed Aug 17, 2011 9:23 am
Location: Nottingham, England

Re: Screenshots

Post by johnnyenglish »

Nice idea Mr Del - Will find a suitable lower texture.

Some more screenies

Valkovers suitcases look amazing
Valkovers suitcases look amazing


Valkovers suitcases have to be one of the best urt models

Hello shop model makes me want to make more models
Hello shop model makes me want to make more models


I made this entire shop in 3dsmax and it looks quite nice, needs some content

Big open area - perhaps needs one more bus
Big open area - perhaps needs one more bus


I perhaps need another bus here to add a bit more cover, I'm using the bus models to add height variation and a whole new route over the busses.

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xandaxs
Posts: 959
Joined: Wed Aug 17, 2011 5:22 pm
Location: Oeiras, Portugal

Re: Screenshots

Post by xandaxs »

No more buses :O
Add like a stone bench or a car parking lot!
I mean, the bus drivers need to arrive somehow...
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

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johnnyenglish
Space cake
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Location: Nottingham, England

Re: Screenshots

Post by johnnyenglish »

good point xandaxs - II got an idea for that..

shot0027.jpg


Not sure about the colour of this wall but I quite like how the bottom fades into the floor with that little gradiant thing.

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xandaxs
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Joined: Wed Aug 17, 2011 5:22 pm
Location: Oeiras, Portugal

Re: Screenshots

Post by xandaxs »

Decals on those sapos would look great!
Although i think some white/blue tiles would look more within the theme (locker room).

Still, that redish/pink tone fits the environment you created.
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

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Lunaxe
Posts: 88
Joined: Tue Oct 25, 2011 3:48 pm
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Re: Screenshots

Post by Lunaxe »

Currently working on a model of Dr. Finkelstein's Lab from The Nightmare Before Christmas... pretty low poly and starting to actually look good :P
Doing some retexturing...
Doing some retexturing...

Ill probably upload my layout plan for the map it's associated with, but for now im just trying to occupy space in the map and come up with some unique elements to apply to it- so it has just the right "flavor" per se
Care to see some of my work? http://www.youtube.com/user/xxlunaxexx

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johnnyenglish
Space cake
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Location: Nottingham, England

Re: Screenshots

Post by johnnyenglish »

I'll not leave the cupcake here

shot0028.jpg

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xandaxs
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Joined: Wed Aug 17, 2011 5:22 pm
Location: Oeiras, Portugal

Re: Screenshots

Post by xandaxs »

ahaha :D
Put it in the lounge :D
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

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ValkoVer
Posts: 176
Joined: Mon Aug 22, 2011 11:01 am
Location: Poland

Re: Screenshots

Post by ValkoVer »

Image

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Lunaxe
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Re: Screenshots

Post by Lunaxe »

ValkoVer, thats beautiful... granted i dont know whats going on other than a leafy vine in a cave with some surrounding torches, but aesthetically speaking very nice
Care to see some of my work? http://www.youtube.com/user/xxlunaxexx

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