Minecraft meets UrbanTerror (Pre-alpha)
Re: Minecraft meets UrbanTerror (Pre-alpha)
Got to admit it does look pretty f**king good
Re: Minecraft meets UrbanTerror (Pre-alpha)
I will see what i can do about a water shader 
Talking about breaking blocks and such. I think the way to think of it is as if the maps was played in "Adventure" mode. Where the player can interact with levers and buttons but not to much else.

Talking about breaking blocks and such. I think the way to think of it is as if the maps was played in "Adventure" mode. Where the player can interact with levers and buttons but not to much else.
Re: Minecraft meets UrbanTerror (Pre-alpha)
Hi,
@ all: thanks for the positive feedback
@ DagF: After a few hours of testing around with Shaders I think I created a pretty good one, but thanks for helping
In a few days I'll upload the first (test)-version of the map
greetings
groebNERD
@ all: thanks for the positive feedback

@ DagF: After a few hours of testing around with Shaders I think I created a pretty good one, but thanks for helping

In a few days I'll upload the first (test)-version of the map

greetings
groebNERD
Re: Minecraft meets UrbanTerror (Pre-alpha)
wow, it looks really awesome!
Re: Minecraft meets UrbanTerror (Pre-alpha)
fresh wrote:wow, it looks really awesome!
Thanks

Btw. here is the first alpha-version to download:
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ut4_minecraft_island_a1
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EDIT:
Added some new Screenshots:
greetings
groebNERD
Re: Minecraft meets UrbanTerror (Pre-alpha)
Improvements in Alpha 2:
- fixed Bug with respawns under the map
- added damage when running against the cactus
- Better visibility of the Subway-Sign
- fixed Bug where you can see through the ground in the s
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ut4_minecraft_island_a2
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greetings,
groebNERD
- fixed Bug with respawns under the map
- added damage when running against the cactus
- Better visibility of the Subway-Sign
- fixed Bug where you can see through the ground in the s
groebNERD wrote:fresh wrote:wow, it looks really awesome!
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ut4_minecraft_island_a2
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greetings,
groebNERD