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Re: Screenshots
Posted: Sun Oct 16, 2011 11:32 am
by MajkiFajki
Jabba Jabba Jabba Del D:
Re: Screenshots
Posted: Mon Oct 17, 2011 12:32 pm
by Delirium
Re: Screenshots
Posted: Mon Oct 17, 2011 3:12 pm
by xandaxs
Looking good!
I still want to give you my demo of the trick, so I can test overdose
Re: Screenshots
Posted: Mon Oct 17, 2011 10:07 pm
by MajkiFajki
Re: Screenshots
Posted: Wed Oct 19, 2011 6:44 am
by theRipper
some shot of johnnyenglish's flashlight model he made for me
ignore my fail yelllow flashlight beside it xD
Re: Screenshots
Posted: Fri Oct 21, 2011 6:21 am
by theRipper
Re: Screenshots
Posted: Fri Oct 21, 2011 10:15 am
by xandaxs
Looking great but a bit too dark, how many r_gamma did you have?
Re: Screenshots
Posted: Sat Oct 22, 2011 12:06 am
by bludshot
Poison is looking really good. I have 2 suggestions:
1. Have an area with sky in it. There's a bunch of reasons why I think it should have sky: more realistic, better atmosphere, better sense of place, doesn't look like the mapper just couldn't figure out how to make a sky
2. That custom map makers sign cheapens your map. It's like a blemish on an otherwise cool looking map. It ruins the atmosphere. I suggest making a custom sign that at a passing glance appears to actually fit and belong with the environment.
Re: Screenshots
Posted: Sat Oct 22, 2011 12:15 am
by MajkiFajki
Great idea Bludshot. Part of the sky looks great on Pandora:
Re: Screenshots
Posted: Sat Oct 22, 2011 12:22 am
by bludshot
haha yes, I could not remember the name of that map, but what I was going to say in my previous post was "Imagine how Pandora would look with no sky, and all sealed in" (not nearly as cool)