Screenshots

Ideas and concepts for maps, discuss here.
User avatar
xandaxs
Posts: 959
Joined: Wed Aug 17, 2011 5:22 pm
Location: Oeiras, Portugal

Re: Screenshots

Post by xandaxs »

Valkover!
I'll borrow that fire from you if you don't mind!!

I can't create/find a single one that doesnt cause FPS drops!
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

User avatar
Delirium
Posts: 366
Joined: Sat Aug 27, 2011 8:37 am
Location: Auckland, New Zealand

Re: Screenshots

Post by Delirium »

Love the vines man, looks wicked
Image

User avatar
Rayne
Site Admin
Posts: 624
Joined: Wed Aug 17, 2011 5:22 pm

Re: Screenshots

Post by Rayne »

I talked to Frankie few days ago about the best way to create terrain in max. In the end i decided to use a height map and a displacement modifier to generate the terrain.
I created the terrain on a 320k polygons plane, since the displacement details and along with it diffuse map details are directly connected to polygon density i had to use a higher value.
Something like using a high poly model to generate a normal map for a low poly model.

Texturing it was very interesting. After choosing a base texture i had to add snow. However using clean snow texture looked bad and boring. Adding crevices in photoshop is damn near impossible without some kind of a guideline and a kick ass tablet (mine is laying busted in the closet).
So after some googling i found some interesting tutorials on how to add snow and filter the rock crevices so the snow is applied mostly on top surfaces and a lot less on vertical ones.

Once i was satisfied with how it looks like i simply rendered the entire terrain texture into one complete diffuse map that contained all the info i needed.
Only thing that was left texture wise was to generate an occluded normal map that will compensate for low resolution and add some depth to it.

I imported the terrain in radiant, slapped in some models i made a while ago, put in some crappy lighting just for testing purposes and the results were satisfactory.
Terrain is made out of 5000 polygons, however it's not made out of quads but triangles, i used a rectangle and a garment modifier (thank you Frankie for this tip). It creates a more organic terrain and distorts the diffuse map a lot less so unwrapping the terrain model was more or less unnecessary.
For final terrain diffuse map renders i plan to split the terrain into 4 or more sections, otherwise i end up applying a too low resolution diffuse map onto it.
Attachments
shot0056.jpg
shot0055.jpg
shot0054.jpg

User avatar
ValkoVer
Posts: 176
Joined: Mon Aug 22, 2011 11:01 am
Location: Poland

Re: Screenshots

Post by ValkoVer »

/kill; wait 1;quit

User avatar
Rayne
Site Admin
Posts: 624
Joined: Wed Aug 17, 2011 5:22 pm

Re: Screenshots

Post by Rayne »

ValkoVer wrote:/kill; wait 1;quit

huh?

User avatar
nemNEMnem
Posts: 271
Joined: Sat Aug 20, 2011 11:11 am
Location: Germany
Contact:

Re: Screenshots

Post by nemNEMnem »

FUCK WHO RUBS MY MARROW FAT PEAS NOW AFTER THOSE SCREENS???
for a big tree, you need a small axe.
--Bob Marley--

User avatar
Delirium
Posts: 366
Joined: Sat Aug 27, 2011 8:37 am
Location: Auckland, New Zealand

Re: Screenshots

Post by Delirium »

Inappropriate Nem.

They look mighty sweet Rayne, gj bro
Image

User avatar
nemNEMnem
Posts: 271
Joined: Sat Aug 20, 2011 11:11 am
Location: Germany
Contact:

Re: Screenshots

Post by nemNEMnem »

no, now seriously, those screens are awesome, just one, silly, stupid question:
is sth like that possible in urban terror 4.1 or are we talking here about urban terror HD?
for a big tree, you need a small axe.
--Bob Marley--

User avatar
Rayne
Site Admin
Posts: 624
Joined: Wed Aug 17, 2011 5:22 pm

Re: Screenshots

Post by Rayne »

Thanks Del.
This is for UrT HD, i doubt 4.1 could handle this scene alone without FPS going down on 25.

User avatar
theRipper
Posts: 223
Joined: Tue Aug 30, 2011 1:57 pm
Contact:

Re: Screenshots

Post by theRipper »

lol rayne that looks like a real game :D
Image

Post Reply