Screenshots

Ideas and concepts for maps, discuss here.
flajeen
Posts: 289
Joined: Wed Aug 17, 2011 7:13 pm
Location: Évora, Portugal

Re: Screenshots

Post by flajeen »

I don't really like the blur, I like the effect itself but you used too much of it, turn it down.
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KroniK
Posts: 169
Joined: Tue Dec 06, 2011 9:44 pm
Location: Fairbanks, Alaska, USA

Re: Screenshots

Post by KroniK »

I'll agree with flajeen. its a lot like HDR photography, Too much just makes things look bad but the effect, when applied with the right amount, can make an ordinary photo look stunning. I Really like the effect that you have created but its a little bit too much.
"I still miss my ex girlfriend, but my aim is improving."

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Rayne
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Re: Screenshots

Post by Rayne »

It's not "blur" guys, it's bloom. And personally i don't like it at all lol.
It makes surfaces too hot and "glowy" which can be seen on those screen shots. If it had some kind of threshold so it doesn't makes everything glow it would be a lot better.

flajeen
Posts: 289
Joined: Wed Aug 17, 2011 7:13 pm
Location: Évora, Portugal

Re: Screenshots

Post by flajeen »

You can lower the effect and still not turn it off you know? r_bloom goes from 0 to 5, you already knew this didn't you?
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Rayne
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Re: Screenshots

Post by Rayne »

Bloom goes from 0 to 5 but all the levels are different almost entirely. Those are not strength levels as people might think.
bloom 1= weak bloom, visible only on near white surfaces, looks good for lights since it adds halo
bloom 2= a little stronger than bloom 1 but much wider, and doesn't seems to add as much halo as bloom 1.
bloom 3= a weaker bloom 5, and a lot narrower than bloom 5
bloom 4= less hot spots and brightness up the whole scene, very wide (my personal favorite cause it works very well with fog)
bloom 5= strong bloom, causes a very wide hot spot and affects mid range colors. Increases contrast, but kills all the details on a specific surface. Visible halo on all brighter surfaces, a lot of coloring along the edges of the hot spot.

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Delirium
Posts: 366
Joined: Sat Aug 27, 2011 8:37 am
Location: Auckland, New Zealand

Re: Screenshots

Post by Delirium »

Been playing TF2 quite a bit lately, making a map for competitive TF2 as well (a 5 point capture map)

Also http://steamcommunity.com/sharedfiles/f ... /?id=16016 just submitted a model to the TF2 workshop :) hope it does well :D
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ValkoVer
Posts: 176
Joined: Mon Aug 22, 2011 11:01 am
Location: Poland

Re: Screenshots

Post by ValkoVer »

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Vertex painting and uvmap test (pelt mapping rox!)
I can't find any good textures for inside parts of map :s

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HappyDay
Posts: 60
Joined: Sun Aug 21, 2011 9:33 am
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Re: Screenshots

Post by HappyDay »

Looks quite nice. Reminds me a lot of cascade. Are those the same textures?
Have a happy day! :)

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ValkoVer
Posts: 176
Joined: Mon Aug 22, 2011 11:01 am
Location: Poland

Re: Screenshots

Post by ValkoVer »

Delirium gave me these textures long time ago. So bad he didn't had gravel for train tracks :>

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xandaxs
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Joined: Wed Aug 17, 2011 5:22 pm
Location: Oeiras, Portugal

Re: Screenshots

Post by xandaxs »

[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

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