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Screenshots - Page 21 - Custom Map Makers
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Screenshots

Ideas and concepts for maps, discuss here.
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Swiiitan
Posts: 42
Joined: Mon Aug 20, 2012 9:06 pm
Location: Upphärad,Trollhättan,Sweden,Europe,Earth,Galaxy

Re: Screenshots

Postby Swiiitan » Mon Aug 27, 2012 9:37 pm

oh nice work with the terrain textures, looks hell of alot better now :)

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ValkoVer
Posts: 176
Joined: Mon Aug 22, 2011 11:01 am
Location: Poland

Re: Screenshots

Postby ValkoVer » Tue Aug 28, 2012 2:23 am

JustMe ( :) ) thanks. Xandaxs, these textures seem unrealistic, heh. I can find a lot better ones on cgtextures. And actually i was like "hey del, do you have gravel texture which match these?" :P

I'm having fun with detail textures now:

Cool shit, eh?

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Delirium
Posts: 366
Joined: Sat Aug 27, 2011 8:37 am
Location: Auckland, New Zealand

Re: Screenshots

Postby Delirium » Tue Aug 28, 2012 4:43 am

Coming along really nicely!! love the blending, it looks so pure!



Did someone say Gravel?
1 2 3

It's not exactly what you're after but Its the closest thing I've got :<
Image

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ValkoVer
Posts: 176
Joined: Mon Aug 22, 2011 11:01 am
Location: Poland

Re: Screenshots

Postby ValkoVer » Sat Sep 08, 2012 7:47 pm

Image
Image This building looks somewhat baaaad :(
Image Crap lighting...
Image
Image

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xandaxs
Posts: 959
Joined: Wed Aug 17, 2011 5:22 pm
Location: Oeiras, Portugal
Contact:

Re: Screenshots

Postby xandaxs » Mon Sep 10, 2012 12:56 pm

A Sunny skybox would be the best I think..

Sunset on that baby would be epic.
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

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Rayne
Site Admin
Posts: 624
Joined: Wed Aug 17, 2011 5:22 pm

Re: Screenshots

Postby Rayne » Mon Sep 10, 2012 2:39 pm

Hello no, no sunset. If you do sunset then the sun has to be low on the horizon, with a map being encapsulated with tall terrain and building like this it would only lead to shadows being cast all over the map.
High sun or high moon, either way something that will drop the light down from top and not from the side.
I'd definitely add some light poles, and some lights above doors.

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banksy
Posts: 196
Joined: Wed Mar 07, 2012 11:10 am
Location: Australia

Re: Screenshots

Postby banksy » Tue Sep 18, 2012 10:48 am

I personally prefer lighter maps :)
Looks great. May I ask how you blended the two textures in that last image?
Image

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xandaxs
Posts: 959
Joined: Wed Aug 17, 2011 5:22 pm
Location: Oeiras, Portugal
Contact:

Re: Screenshots

Postby xandaxs » Tue Sep 18, 2012 12:37 pm

[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

User avatar
ValkoVer
Posts: 176
Joined: Mon Aug 22, 2011 11:01 am
Location: Poland

Re: Screenshots

Postby ValkoVer » Tue Sep 18, 2012 8:53 pm

I used slightly different method actually... http://www.bakdesign.net/tm/tutorial/3d ... orial.html It looks exactly same in-game as sock's method, but you don't have to mess up with these stupid blend marks, and you see result of blending directly in the 3dsmax (see step 3 of tutorial). BTW, new images:
Image
Image
Image

Delirium, wheres my lamp texture? D:

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xandaxs
Posts: 959
Joined: Wed Aug 17, 2011 5:22 pm
Location: Oeiras, Portugal
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Re: Screenshots

Postby xandaxs » Wed Sep 19, 2012 6:21 am

Oh, you're using 3ds max?
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image


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