Low poly model of a ww2 checkpoint, still working on details like a barricade, stop signs, and maybe sand bags.
Re: Screenshots
Posted: Tue Oct 30, 2012 5:46 pm
by ValkoVer
Rayne wrote:Low poly
What game/engine is this for?
Screenshot of my train i posted a while ago on urt.info
Re: Screenshots
Posted: Wed Oct 31, 2012 5:40 am
by Rayne
No specific game or engine was kept in mind while making it. Just made it out of fun and so i work on my modeling and texturing. Might put it up for download once i finish it.
Re: Screenshots
Posted: Thu Nov 01, 2012 2:32 pm
by Rayne
Few more details and textures and that should be it. Current poly count is 2488, still need to clean it up and remove useless polygons.
Re: Screenshots
Posted: Fri Nov 02, 2012 6:43 am
by johnnyenglish
Rayney and Valkovery - looking nice
Some of the models I've worked on this week
I'm still painting that tram, trying to fit everything onto a single 1024x1024 texture.
Re: Screenshots
Posted: Mon Nov 12, 2012 6:47 pm
by Rayne
Done with it.
Re: Screenshots
Posted: Mon Nov 12, 2012 6:52 pm
by DagF
wow. Just wow
Re: Screenshots
Posted: Mon Nov 12, 2012 6:59 pm
by Rylius
The gray wood could use more dirt on it - could be added via decals later on though. The lil house is missing shadows near the roof and it could use some highlights on the corner edges.
Could use some ambient occlusion in general
Verts/tris?
Just being nitpicky. Great work!
Re: Screenshots
Posted: Wed Nov 14, 2012 7:02 am
by xandaxs
I think the sand bags would be better a bit "brown(ish)". Anyways, it looks amazing