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Re: Screenshots
Posted: Tue Jan 21, 2014 9:41 am
by johnnyenglish
Looking nice babes, you should come do some prop modelling for cmm design a map contest map.
Do you like my new avatar?
Re: Screenshots
Posted: Tue Jan 21, 2014 12:05 pm
by Rayne
Just don't ask me to make a tree.
And that avatar kinda freaks me out a little bit.
Re: Screenshots
Posted: Tue Jan 21, 2014 12:10 pm
by johnnyenglish
ah, we need trees/grass/termite mounds and mud huts. fence parts -- general seregeti stuff really.
Picola made me the avatar, she's crackers.
btw Rayne, we're on irc, #cmm_design_a_map -- wily d is with us most of the time
Re: Screenshots
Posted: Tue Jan 21, 2014 1:21 pm
by Rayne
I'll stop by the IRC when i catch some time.
Re: Screenshots
Posted: Fri Jan 24, 2014 1:01 pm
by Rayne
Few renders from UrT HD's new engine.
Re: Screenshots
Posted: Sun Jan 26, 2014 12:04 pm
by DagF
damn
Re: Screenshots
Posted: Mon Jan 27, 2014 1:16 am
by RedSnappa
I made a hovercar.
Re: Screenshots
Posted: Tue Jan 28, 2014 5:01 am
by wily
Rayne wrote:Few renders from UrT HD's new engine.
Nice, but I'll be impressed when the lighting isn't static and the barrel goes BEWM when shot.
Re: Screenshots
Posted: Tue Jan 28, 2014 1:54 pm
by Rayne
wily wrote:Rayne wrote:Few renders from UrT HD's new engine.
Nice, but I'll be impressed when the lighting isn't static and the barrel goes BEWM when shot.
I'd be thrilled if that really was UrT HD engine, even with static lighting, but unfortunately this is just max rendering.
Re: Screenshots
Posted: Fri Nov 07, 2014 3:35 am
by RedSnappa
Think Rumble on steroids, with the added hazard that most of level bobs in and out of the lava. Be in the wrong place at the wrong time and you get roasted.