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ut4_merlin
Posted: Tue Sep 13, 2011 1:28 pm
by RedSnappa
This is my idea for the next map I will make after I finish retouching all the maps I have now. This is part of a gameboard that has been edited somewhat. The dots are spawnrooms. Dashes are secret doors. I plan to put lava in the Chamber of Fire and slime in the northern treasure chamber. There will be teleports between many of the chambers (large rooms with names).
Re: ut4_merlin
Posted: Tue Sep 13, 2011 1:34 pm
by Delirium
Very confusing layout. gl pulling it off, original however
Re: ut4_merlin
Posted: Tue Sep 13, 2011 3:20 pm
by nemNEMnem
Re: ut4_merlin
Posted: Tue Sep 13, 2011 5:45 pm
by RedSnappa
I forgot to mention the size. 1 pixel=4 units in Radiant. So this isn't a huge map. 1884x2372 in Radiant, counting the walls which are all 16 units thick. I may scale up but I doubt it because there shouldn't be camping here except for a few places.
Re: ut4_merlin
Posted: Tue Sep 13, 2011 7:14 pm
by MajkiFajki
Re: ut4_merlin
Posted: Wed Sep 14, 2011 10:48 am
by RedSnappa
Map has been simplified somewhat.
Re: ut4_merlin
Posted: Wed Sep 14, 2011 11:02 am
by xandaxs
I cant really see any difference x)
Sorry!
Re: ut4_merlin
Posted: Wed Sep 14, 2011 12:56 pm
by Delirium
Still looks like a maze. might be fun but i wouldnt play it
Re: ut4_merlin
Posted: Wed Sep 14, 2011 5:11 pm
by RedSnappa
The only problem I can see is that for CTF, there are only two paths. The flags would be in the Chamber of Fire and the Chamber of Sorrows. The paths are the left corridor and the route through the 6th level chambers. This might not be enough diversity.
Re: ut4_merlin
Posted: Wed Sep 14, 2011 7:50 pm
by xandaxs
Chamber of this and Chamber of that reminds me of Harry Potter
