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classicsBF - good and bad things

Ideas and concepts for maps, discuss here.
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nemNEMnem
Posts: 271
Joined: Sat Aug 20, 2011 11:11 am
Location: Germany
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classicsBF - good and bad things

Postby nemNEMnem » Sun Sep 25, 2011 5:24 pm

pls wrote ur thought to that here.. thanks :D
for a big tree, you need a small axe.
--Bob Marley--

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Delirium
Posts: 366
Joined: Sat Aug 27, 2011 8:37 am
Location: Auckland, New Zealand

Re: classicsBF - good and bad things

Postby Delirium » Sun Sep 25, 2011 9:18 pm

Interesting concept, though silly for UrT. Map doesn't look too loved.
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bludshot
Posts: 111
Joined: Fri Sep 23, 2011 12:12 am

Re: classicsBF - good and bad things

Postby bludshot » Sun Sep 25, 2011 9:37 pm

.
Last edited by bludshot on Thu Aug 02, 2012 5:04 am, edited 1 time in total.

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nemNEMnem
Posts: 271
Joined: Sat Aug 20, 2011 11:11 am
Location: Germany
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Re: classicsBF - good and bad things

Postby nemNEMnem » Mon Sep 26, 2011 3:32 pm

i work on that... and why is it silly for urt???
for a big tree, you need a small axe.
--Bob Marley--


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