ut4 versailles concept

Ideas and concepts for maps, discuss here.
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karabounga
Posts: 48
Joined: Sun Oct 09, 2011 8:38 am

ut4 versailles concept

Post by karabounga »

Sure, I'm crazy ... So I chose to get used to Radiant to make a small map on the theme of Versailles.
The idea is a CTF map oriented .....

Image


Image

the original : http://acoeuretacris.a.c.pic.centerblog.net/o/c70c5b30.jpg

I await your criticism, suggestions, jokes etc. .....
Last edited by karabounga on Sun Oct 16, 2011 10:52 am, edited 1 time in total.

MajkiFajki

Re: ut4 versailles concept

Post by MajkiFajki »

Theme is awesome. Don't You wanna make more simpler map before? You know, to make some mistakes :)

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karabounga
Posts: 48
Joined: Sun Oct 09, 2011 8:38 am

Re: ut4 versailles concept

Post by karabounga »

yes I do not know if I do not choose something a bit complicated to start, but hey I'm in no hurry, and I tell myself that when I grew this map I have the basis for the suite with gtk .. .. Questions may rain on the forum help request ....

Also I wanted to start with a map with a maximum interior space and large enough for travel (avoiding narrow hallways ...), it's the only idea that seemed suited to these prerequisites

(Thank you google translate, write English fluently now)

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karabounga
Posts: 48
Joined: Sun Oct 09, 2011 8:38 am

Re: ut4 versailles concept

Post by karabounga »

GTK is like drug ....

End of day 1
I can not insert the video in the post here is the link .....

Last edited by pickles on Mon Oct 17, 2011 4:59 am, edited 1 time in total.
Reason: youtube link

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xandaxs
Posts: 959
Joined: Wed Aug 17, 2011 5:22 pm
Location: Oeiras, Portugal

Re: ut4 versailles concept

Post by xandaxs »

bsp meta?
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

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gsigms
Posts: 102
Joined: Thu Aug 18, 2011 11:24 am
Location: London, UK

Re: ut4 versailles concept

Post by gsigms »

i think it is a great idea, especially for a first map. you should not settle for something less because it is your first one, but Maj has a point, you gonna run into a lot of trouble, which is probably the best thing to do :)

layout related, your layout seems to favor blue a lot... if spawns are closed there is only one entry point to blue flag, and if spawns are open there s a very fast route from red to blue flag through the garden area...

beware the mirrors, it can kill fps, how did you do yours: one big mirror or several one ?
nemNEMnem wrote:yeah, not like ur avatar, gsigms, i find ur ones is difficult to masturbate, too. :D :D :D :D

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karabounga
Posts: 48
Joined: Sun Oct 09, 2011 8:38 am

Re: ut4 versailles concept

Post by karabounga »

thanks for feedback.

yes bsp meta
gsi would love to talk to you about layout on ts3 :) , spawns will be closed ...

mirrors are separate better with one big ?

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gsigms
Posts: 102
Joined: Thu Aug 18, 2011 11:24 am
Location: London, UK

Re: ut4 versailles concept

Post by gsigms »

karabounga wrote:thanks for feedback.

yes bsp meta
gsi would love to talk to you about layout on ts3 :) , spawns will be closed ...

mirrors are separate better with one big ?


most people here can give you far better tips on layout than I can :) but I ll see you on ts, anyway.

I do not know which is best, one or several mirrors; I was curious cause your fps seems suspiciously low considering you have a brand new computer, but it not necessarily related to the mirrors.
nemNEMnem wrote:yeah, not like ur avatar, gsigms, i find ur ones is difficult to masturbate, too. :D :D :D :D

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xandaxs
Posts: 959
Joined: Wed Aug 17, 2011 5:22 pm
Location: Oeiras, Portugal

Re: ut4 versailles concept

Post by xandaxs »

Might be because of the room heights, combining with the mirrors and such
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

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gsigms
Posts: 102
Joined: Thu Aug 18, 2011 11:24 am
Location: London, UK

Re: ut4 versailles concept

Post by gsigms »

^^ no vis also could partially explain it.

that room will probably need a lot of work if like the photo you put large mirrors on one side and large window on the other side, cause that might be a fps killer.
nemNEMnem wrote:yeah, not like ur avatar, gsigms, i find ur ones is difficult to masturbate, too. :D :D :D :D

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