ut4 versailles concept

Ideas and concepts for maps, discuss here.
User avatar
karabounga
Posts: 48
Joined: Sun Oct 09, 2011 8:38 am

Re: ut4 versailles concept

Post by karabounga »

Yes there will be large windows on the other side .... the fps in youtube video is the fps of the video capture .... not the game fps ( 126fps all the time during offline playing test) .... But I know this room will be a fps killer, good way to learn optimisation ....

User avatar
karabounga
Posts: 48
Joined: Sun Oct 09, 2011 8:38 am

Re: ut4 versailles concept

Post by karabounga »

4 days later, some progress, mirors, windows, skybox .... I think I will persevere, love this new activity

video is too dark, will add some lights soon ....


User avatar
xandaxs
Posts: 959
Joined: Wed Aug 17, 2011 5:22 pm
Location: Oeiras, Portugal

Re: ut4 versailles concept

Post by xandaxs »

Maybe you could make the gold bars on the ceiling with surfacelight?
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

User avatar
Delirium
Posts: 366
Joined: Sat Aug 27, 2011 8:37 am
Location: Auckland, New Zealand

Re: ut4 versailles concept

Post by Delirium »

Post a couple of screenshots? after being disappointed by other maps and videos a couple of times I'm less likely to push the play button if I don't know you
Image

User avatar
karabounga
Posts: 48
Joined: Sun Oct 09, 2011 8:38 am

Re: ut4 versailles concept

Post by karabounga »

photos are there

Image

Image

and last video with more light


User avatar
johnnyenglish
Space cake
Posts: 898
Joined: Wed Aug 17, 2011 9:23 am
Location: Nottingham, England

Re: ut4 versailles concept

Post by johnnyenglish »

karabounga - this map is crazy - but looks great - keep going even though that mirror is going to totally wreck fps - keep going.

User avatar
xandaxs
Posts: 959
Joined: Wed Aug 17, 2011 5:22 pm
Location: Oeiras, Portugal

Re: ut4 versailles concept

Post by xandaxs »

well, it is by making mistakes that he learns how to map right johnny?
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

bludshot
Posts: 111
Joined: Fri Sep 23, 2011 12:12 am

Re: ut4 versailles concept

Post by bludshot »

Delirium wrote:Post a couple of screenshots? after being disappointed by other maps and videos a couple of times I'm less likely to push the play button if I don't know you


Really Del? Are you on dial-up? :p

User avatar
karabounga
Posts: 48
Joined: Sun Oct 09, 2011 8:38 am

Re: ut4 versailles concept

Post by karabounga »

working on Dr Guillotin crazy machine ....

Image


User avatar
johnnyenglish
Space cake
Posts: 898
Joined: Wed Aug 17, 2011 9:23 am
Location: Nottingham, England

Re: ut4 versailles concept

Post by johnnyenglish »

lol - does it work? Looks really nice. You should place a trigger close by and when activated the blade falls down and a suitable sound plays..

Post Reply