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ut4_xanjumps_prealpha

Posted: Sun Oct 23, 2011 9:36 pm
by xandaxs
Still a prealpha.
These screenshots were taken with r_gamma 1.2.
The prealpha consists in 2 newb filters and 3 "real" jumps (similar to the ones i had before - for whoever tested it - but a bit harder :D )

I expect the map to have more or less 11 jumps.
I don't like huge maps unless they are really really easy, like Jupiter easy way or jumptheshark.
I've the concept for more than 40 jumps but im planning on making more jump maps so I've time to apply them :D

After this pre-alpha i'll work on lotr before releasing the full version of my map.
At least i expect it to be that way.

Download Link:
http://dl.winorwin.net/q3ut4/ut4_xanjumps_prealpha.pk3

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Re: ut4_xanjumps_prealpha

Posted: Sun Oct 23, 2011 9:50 pm
by karabounga
very nice Dude !!! Just talk about visual, I am a very poor jumper to mention the rest

Re: ut4_xanjumps_prealpha

Posted: Sun Oct 23, 2011 10:59 pm
by xandaxs
Thank you very much :)
I'm still working hard on that map, but it gets easier when you get used to mapping..

Re: ut4_xanjumps_prealpha

Posted: Sun Oct 23, 2011 11:10 pm
by MajkiFajki
I wish I could help, but I'm a n00b jumper :P

Re: ut4_xanjumps_prealpha

Posted: Sun Oct 23, 2011 11:20 pm
by xandaxs
Well, there's so many things in a jump map other than the jump itself

Re: ut4_xanjumps_prealpha

Posted: Mon Oct 24, 2011 5:17 am
by pickles
Its a nice looking map for a start.

The jumps flow nicely and seem achievable even if it is a bit above my level atm, I think it's going to be a good map and I look forward to seeing more.

Could you rotate the texture on the E as it looks wrong.

shot0004.jpg

Re: ut4_xanjumps_prealpha

Posted: Mon Oct 24, 2011 6:20 am
by xandaxs
Ty pickles.
The jumps flow was my biggest fight ever since the beginning, especially Jump2 which ended up that way.
That's why it took me so long to release the map.

I'll remove those brushes saying the end when I release the final version or a beta version, so I didn't really work hard on them.

Re: ut4_xanjumps_prealpha

Posted: Mon Oct 24, 2011 7:30 am
by gsigms
nice job :)

in the noob filters, may be you could resize the wall so that it does not cut in the middle of a brick textures, same with the platforms, you could resize to fit the top texture.

i uploaded a few screenshots http://www.flickr.com/photos/gsigms/set ... 840668235/

Re: ut4_xanjumps_prealpha

Posted: Mon Oct 24, 2011 8:17 am
by xandaxs
I didn't quite understood some of the screens, but I'll fix what I can.

Re: ut4_xanjumps_prealpha

Posted: Mon Oct 24, 2011 1:48 pm
by gsigms
xandaxs wrote:I didn't quite understood some of the screens, but I'll fix what I can.


sorry, that was not very clear

the first two are about resizing to fit textures, the third one, you could caulk the back here, the rest is where i though light looked weird. the rest i think is commented directly on the screenshots