ut4_lotr_final

Ideas and concepts for maps, discuss here.
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xandaxs
Posts: 959
Joined: Wed Aug 17, 2011 5:22 pm
Location: Oeiras, Portugal

ut4_lotr_final

Post by xandaxs »

xandaxs and Dougy are taking care of this project
Pk3 download link: storage/maps/ut4_lotr_final.pk3

Testers Requested by xSm3agol:
- Vivaldi
- MasterBait
- HappyDay

[quote=xSm3agol]Hello guys,

So as you know I stopped playing urban terror for some reasons... Then I came back to finish my almost finished map ut4_lotr. But with urban terror installed I can't work on it. It is like a "Dark Power" trying to control me. No inspiration, more porblems and always less time in real life because of Urban Terror(belive me after 10 years of playing this game it's like drugs). I need to remove it as fast as I can and can't back to it again. So I can't have any reasons to come back here(Wanted to use aimbot and get banned on most servers but I hate haxors and it's stronger than me heh xD). Ok so the last reason is my lotr map that is almost finished. I'm looking for someone that will help me and will finish the map(you can add your nick to levelshot).

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If you decide to finish my project you can:

- add everything you want - just respect the actual look of the map
- change the jumps if needed(last 2 jumps need more tests)

On the screen shots you see the finished part of the map(it about 50%). I have another .map file with the rest of the jumps that need just some little brush work + texturing + adding some details but the structure of all jumps is finished and they are all connected with doors/tunnels. So the map is about 70-80% finished. I don't want to loose it but unfortunataly I am going to remove it in next 7 days. If you want to finish it just tell me and I will send you all my files(.pk3 + 2 .map). And one more thing - you are awsome :]

P.S. Please don't ask me more about why I have to leave this game...[/quote]
Last edited by administrator on Fri Aug 26, 2011 2:25 pm, edited 1 time in total.
Reason: Changed download link to CMM repository
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

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v3nd3tta
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Re: ut4_lotr_final

Post by v3nd3tta »

really appreciate a version I can jump 2 teh endz :)
also jumpmaps with some style in it are rlly cool (saturn & others ftw)

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xandaxs
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Joined: Wed Aug 17, 2011 5:22 pm
Location: Oeiras, Portugal

Re: ut4_lotr_final

Post by xandaxs »

Yeah, those maps have a great design (Landouille's touch.) but there are more among them..
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

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SettinG
Posts: 26
Joined: Sun Aug 21, 2011 6:50 pm

Re: ut4_lotr_final

Post by SettinG »

The map now look... Awesome.

I can't imagine the time that xSmeagol spend to re-work his map...

Wow...

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johnnyenglish
Space cake
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Joined: Wed Aug 17, 2011 9:23 am
Location: Nottingham, England

Re: ut4_lotr_final

Post by johnnyenglish »

Yay - SettinG is here!!

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xandaxs
Posts: 959
Joined: Wed Aug 17, 2011 5:22 pm
Location: Oeiras, Portugal

Re: ut4_lotr_final

Post by xandaxs »

Bahh... Setting's a noob... :)
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

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gsigms
Posts: 102
Joined: Thu Aug 18, 2011 11:24 am
Location: London, UK

Re: ut4_lotr_final

Post by gsigms »

v3nd3tta wrote:really appreciate a version I can jump 2 teh endz :)
also jumpmaps with some style in it are rlly cool (saturn & others ftw)


xandaxs wrote:Yeah, those maps have a great design (Landouille's touch.) but there are more among them..


SettinG wrote:The map now look... Awesome.

I can't imagine the time that xSmeagol spend to re-work his map...

Wow...


it looks great, it is too bad though that the most beautiful jump maps are all for very-good or god-like jumpers :/

xandaxs wrote:Bahh... Setting's a noob... :)


+1
nemNEMnem wrote:yeah, not like ur avatar, gsigms, i find ur ones is difficult to masturbate, too. :D :D :D :D

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xandaxs
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Joined: Wed Aug 17, 2011 5:22 pm
Location: Oeiras, Portugal

Re: ut4_lotr_final

Post by xandaxs »

I think we need a "like" button so everyone can like my post :D

@gsigms:
I guess you'll just have to try harder to become a pro jumper :)
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

flajeen
Posts: 289
Joined: Wed Aug 17, 2011 7:13 pm
Location: Évora, Portugal

Re: ut4_lotr_final

Post by flajeen »

gsigms wrote:it looks great, it is too bad though that the most beautiful jump maps are all for very-good or god-like jumpers :/


you are right, dontgetwet looks amazing and its only for pros :| apparently this one is the same thing.
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Dougy
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Re: ut4_lotr_final

Post by Dougy »

Don't worry. I got your message and i scurried here as fast as i could lol. :)
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