Just an idea so far: UrT training
Posted: Tue Jan 24, 2012 12:33 pm
I recently started on something other than what this post is about, but I wanted to get this idea out there, maybe get some opinions from more experienced mappers as the what the limitations might be, and what might be the best way to go about it.
The basic idea is to make a map, meant to played in single player, that would help new people learn and give people who have been playing a while something to do when their internet is down or something but they want to play.
I'm imagining being constructed in much the same way an icy jump map is, with several isolated rooms, each with it's own task to fulfill before advancement is possible. The first few would focus on movement (nothing too crazy, just basic jumping and sliding) and from there each room would progress through the individual weapons, with challenges designed specifically for each one.
Say the first room was for the G36, you would enter the room, pick up the weapon, and attempt to hit a number of targets, at varying distances, each linked to a a series of doors that will keep the player from moving forward until the challenge is met. The weapons would respawn in case the person really sucks ass at the challenge an needs to try again. Once they hit every target, they can move forward to the next room, where it would be a different weapon.
Each room would be designed to highlight each weapons given strength or weakness, and make the player comfortable with them. Some ideas I have had to make the rooms different from each other are moving targets, distances that would be long even for an sr8, having two colors of targets with one color being dummies, and a conveyor belt floor (like the one Rambetter made in one of the icy maps) to get the player used to moving and shooting. Each room could also have a button that would in some way increase the difficulty of the challenge, maybe by adding more targets, or opening doors that will reveal mr.sentrys to keep them from going to a spot that might make the challenge easier. As far as I know there is no way of embedding bots into maps so they load automatically, but maybe the final challenge could be to kill two somewhat high level bots.
In theory the map sounds like it would be simple enough to put together, but at the same time it also seems prone to many ways to fail, even something so simple as the fact that many new people probably don't know how to load maps without being online and unless they were told by someone, or happened across the release post they might never know to play it. And considering it would be something that wouldn't work online, it would be hard to get exposure.
Sorry for the wall of text...But I really like this idea, and I'm not sure if I want to stick with what I just started, or focus on this, so I figured I would try to get some feedback.
The basic idea is to make a map, meant to played in single player, that would help new people learn and give people who have been playing a while something to do when their internet is down or something but they want to play.
I'm imagining being constructed in much the same way an icy jump map is, with several isolated rooms, each with it's own task to fulfill before advancement is possible. The first few would focus on movement (nothing too crazy, just basic jumping and sliding) and from there each room would progress through the individual weapons, with challenges designed specifically for each one.
Say the first room was for the G36, you would enter the room, pick up the weapon, and attempt to hit a number of targets, at varying distances, each linked to a a series of doors that will keep the player from moving forward until the challenge is met. The weapons would respawn in case the person really sucks ass at the challenge an needs to try again. Once they hit every target, they can move forward to the next room, where it would be a different weapon.
Each room would be designed to highlight each weapons given strength or weakness, and make the player comfortable with them. Some ideas I have had to make the rooms different from each other are moving targets, distances that would be long even for an sr8, having two colors of targets with one color being dummies, and a conveyor belt floor (like the one Rambetter made in one of the icy maps) to get the player used to moving and shooting. Each room could also have a button that would in some way increase the difficulty of the challenge, maybe by adding more targets, or opening doors that will reveal mr.sentrys to keep them from going to a spot that might make the challenge easier. As far as I know there is no way of embedding bots into maps so they load automatically, but maybe the final challenge could be to kill two somewhat high level bots.
In theory the map sounds like it would be simple enough to put together, but at the same time it also seems prone to many ways to fail, even something so simple as the fact that many new people probably don't know how to load maps without being online and unless they were told by someone, or happened across the release post they might never know to play it. And considering it would be something that wouldn't work online, it would be hard to get exposure.
Sorry for the wall of text...But I really like this idea, and I'm not sure if I want to stick with what I just started, or focus on this, so I figured I would try to get some feedback.