Pickles Progress

Ideas and concepts for maps, discuss here.
Post Reply
User avatar
pickles
Site Admin
Posts: 191
Joined: Wed Aug 17, 2011 10:26 am
Location: In the caulk box

Pickles Progress

Post by pickles »

Just getting used to the shaders and stuff

shot0021.jpg

shot0020.jpg

User avatar
pickles
Site Admin
Posts: 191
Joined: Wed Aug 17, 2011 10:26 am
Location: In the caulk box

Re: Pickles Progress

Post by pickles »

some more
shot0022.jpg

User avatar
xandaxs
Posts: 959
Joined: Wed Aug 17, 2011 5:22 pm
Location: Oeiras, Portugal

Re: Pickles Progress

Post by xandaxs »

future freaky jump map? ^^
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

flajeen
Posts: 289
Joined: Wed Aug 17, 2011 7:13 pm
Location: Évora, Portugal

Re: Pickles Progress

Post by flajeen »

Just a map made by a girl :p
Image

User avatar
xandaxs
Posts: 959
Joined: Wed Aug 17, 2011 5:22 pm
Location: Oeiras, Portugal

Re: Pickles Progress

Post by xandaxs »

lady*
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

User avatar
gsigms
Posts: 102
Joined: Thu Aug 18, 2011 11:24 am
Location: London, UK

Re: Pickles Progress

Post by gsigms »

finally pickles is mapping :)

i suspect some freakishly sadistic jumps :)
nemNEMnem wrote:yeah, not like ur avatar, gsigms, i find ur ones is difficult to masturbate, too. :D :D :D :D

User avatar
pickles
Site Admin
Posts: 191
Joined: Wed Aug 17, 2011 10:26 am
Location: In the caulk box

Re: Pickles Progress

Post by pickles »

I have spent the whole day learning what all this means, I even RTFM. Grrrr Xandaxs, like I said, yours was crazy, so I worked out what it needed to do, found out what line makes it do what and how to adjust everything and put this together. It's my first shader and im proud of it (because I have no patience when it comes to shaders, I think they're stupid).

Code: Select all

textures/picklesjump/wind
{
   qer_editorimage textures/picklesjump/wind.tga
   surfaceparm nonsolid
   surfaceparm trans
   cull disable
   {
      map textures/picklesjump/wind.tga
      blendfunc blend
      tcMod scroll 1 0
   }
}

User avatar
xandaxs
Posts: 959
Joined: Wed Aug 17, 2011 5:22 pm
Location: Oeiras, Portugal

Re: Pickles Progress

Post by xandaxs »

mine might have been crazy...
But did it work?
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

User avatar
banksy
Posts: 196
Joined: Wed Mar 07, 2012 11:10 am
Location: Australia

Re: Pickles Progress

Post by banksy »

Looks really fun, better than some of the boring jump maps out there. Can't wait to give it a shot :D
Image

User avatar
pickles
Site Admin
Posts: 191
Joined: Wed Aug 17, 2011 10:26 am
Location: In the caulk box

Re: Pickles Progress

Post by pickles »

Something I am working on. I hope to see it through to the end for once so I am working for only ten minutes at a time.
shot0030.jpg

shot0029.jpg

Post Reply