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Pickles Progress
Posted: Tue Jan 24, 2012 2:13 pm
by pickles
Just getting used to the shaders and stuff
Re: Pickles Progress
Posted: Tue Jan 24, 2012 5:40 pm
by pickles
Re: Pickles Progress
Posted: Tue Jan 24, 2012 6:29 pm
by xandaxs
future freaky jump map? ^^
Re: Pickles Progress
Posted: Tue Jan 24, 2012 6:31 pm
by flajeen
Just a map made by a girl :p
Re: Pickles Progress
Posted: Tue Jan 24, 2012 6:37 pm
by xandaxs
lady*
Re: Pickles Progress
Posted: Wed Jan 25, 2012 12:00 am
by gsigms
finally pickles is mapping

i suspect some freakishly sadistic jumps

Re: Pickles Progress
Posted: Fri Feb 03, 2012 2:22 pm
by pickles
I have spent the whole day learning what all this means, I even RTFM. Grrrr Xandaxs, like I said, yours was crazy, so I worked out what it needed to do, found out what line makes it do what and how to adjust everything and put this together. It's my first shader and im proud of it (because I have no patience when it comes to shaders, I think they're stupid).
Code: Select all
textures/picklesjump/wind
{
qer_editorimage textures/picklesjump/wind.tga
surfaceparm nonsolid
surfaceparm trans
cull disable
{
map textures/picklesjump/wind.tga
blendfunc blend
tcMod scroll 1 0
}
}
Re: Pickles Progress
Posted: Fri Feb 03, 2012 4:16 pm
by xandaxs
mine might have been crazy...
But did it work?
Re: Pickles Progress
Posted: Wed Mar 07, 2012 11:45 am
by banksy
Looks really fun, better than some of the boring jump maps out there. Can't wait to give it a shot

Re: Pickles Progress
Posted: Sun Apr 08, 2012 11:06 am
by pickles
Something I am working on. I hope to see it through to the end for once so I am working for only ten minutes at a time.