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Pickles Progress

Posted: Tue Jan 24, 2012 2:13 pm
by pickles
Just getting used to the shaders and stuff

shot0021.jpg

shot0020.jpg

Re: Pickles Progress

Posted: Tue Jan 24, 2012 5:40 pm
by pickles
some more
shot0022.jpg

Re: Pickles Progress

Posted: Tue Jan 24, 2012 6:29 pm
by xandaxs
future freaky jump map? ^^

Re: Pickles Progress

Posted: Tue Jan 24, 2012 6:31 pm
by flajeen
Just a map made by a girl :p

Re: Pickles Progress

Posted: Tue Jan 24, 2012 6:37 pm
by xandaxs
lady*

Re: Pickles Progress

Posted: Wed Jan 25, 2012 12:00 am
by gsigms
finally pickles is mapping :)

i suspect some freakishly sadistic jumps :)

Re: Pickles Progress

Posted: Fri Feb 03, 2012 2:22 pm
by pickles
I have spent the whole day learning what all this means, I even RTFM. Grrrr Xandaxs, like I said, yours was crazy, so I worked out what it needed to do, found out what line makes it do what and how to adjust everything and put this together. It's my first shader and im proud of it (because I have no patience when it comes to shaders, I think they're stupid).

Code: Select all

textures/picklesjump/wind
{
   qer_editorimage textures/picklesjump/wind.tga
   surfaceparm nonsolid
   surfaceparm trans
   cull disable
   {
      map textures/picklesjump/wind.tga
      blendfunc blend
      tcMod scroll 1 0
   }
}

Re: Pickles Progress

Posted: Fri Feb 03, 2012 4:16 pm
by xandaxs
mine might have been crazy...
But did it work?

Re: Pickles Progress

Posted: Wed Mar 07, 2012 11:45 am
by banksy
Looks really fun, better than some of the boring jump maps out there. Can't wait to give it a shot :D

Re: Pickles Progress

Posted: Sun Apr 08, 2012 11:06 am
by pickles
Something I am working on. I hope to see it through to the end for once so I am working for only ten minutes at a time.
shot0030.jpg

shot0029.jpg