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Re: ut4_Mongolia (Still a long way away)
Posted: Sat Oct 26, 2013 8:56 pm
by skuzzzz
I'm loving the structures here! Are you still working on this project? I know it has been quite some time since this post, but i'm curious because this looks great!
![Razz :P](./images/smilies/icon_razz.gif)
Re: ut4_Mongolia (Still a long way away)
Posted: Mon Oct 28, 2013 9:13 am
by banksy
this project has ended, but the fact you have shown interest may lead me to working on it again... right now I am only working on my main map, ut4_slide which is coming along very nicely. Ut4_cargo has a completed layout, it is just bare and needs a lot of touching up as well as many details. I am also mapping for Unvanquished and working on a map called 'Aztech.' The layout is still under construction, and it's difficult due to the entire map needing either mesh or tri-souping... very time consuming
but yeah, ut4_slide beta1 should be up soon!
![Smile :)](./images/smilies/icon_e_smile.gif)
Re: ut4_Mongolia (Still a long way away)
Posted: Mon Oct 28, 2013 10:25 pm
by skuzzzz
I seriously hope you do. I really like the style you are putting into the buildings. And who knows, maybe after you're finished with your main map, you could size Mongolia down as a deathmatch map just so you can see it finished.
banksy wrote:working on a map called 'Aztech.'
Counter Strike Aztech?
Re: ut4_Mongolia (Still a long way away)
Posted: Tue Oct 29, 2013 5:54 am
by banksy
the Cs map is named 'Aztec'. whereas mine is 'Aztech' as unvanquished is based around a futuristic human race who are fighting against an alien race, so the 'tech' part suggests the map although revolving around a Mayan theme, also has to do with technology.