[JUMPMAP] ut4_dragonball

Ideas and concepts for maps, discuss here.
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mikeu
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Location: Elsass, France
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[JUMPMAP] ut4_dragonball

Post by mikeu »

Hello !

I'm working on a new jumpmap with a teammate and i'm actually making some dragon ball scenes and places.

I made 2 rooms for now:

Original Image:
Image

In game pictures:
Image
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Original Image:
Image

In game pictures:
Image
Image
Image

(the fancy water is red because of the roof of the house :/ )

Bye :)

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xandaxs
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Location: Oeiras, Portugal

Re: [JUMPMAP] ut4_dragonball

Post by xandaxs »

woot woot woot!!
Are the houses breakable with a kamehameha?
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

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mikeu
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Re: [JUMPMAP] ut4_dragonball

Post by mikeu »

I was thinking about something like that for some rocks on others scenes. But i still don't know how hehe :P

Markinho
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Re: [JUMPMAP] ut4_dragonball

Post by Markinho »

Lol, next contest=anime and mangas :D
Image

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ailmanki
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Re: [JUMPMAP] ut4_dragonball

Post by ailmanki »

Nice stuff :) Though it has been done before for Bid for Power mod (quake3).

The palace is to small compared to the original, Sangoku did there quite a lot of training, in the series I believe they adapat locations to the needs, so the palace might have different size depending on progress in the series I guess.
Palast.jpg

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johnnyenglish
Space cake
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Re: [JUMPMAP] ut4_dragonball

Post by johnnyenglish »

This guy has some cute cartoon plants and trees that might look nice here

Nobiax Cartoon Plants and Trees

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mikeu
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Re: [JUMPMAP] ut4_dragonball

Post by mikeu »

Sweet :D

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