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Waterwheel
Posted: Fri May 25, 2012 1:54 am
by RedSnappa
I made this recently. Does anyone want it?
Re: Waterwheel
Posted: Fri May 25, 2012 8:05 am
by johnnyenglish
Thats really nice, you should pack it up as a model, just convert it to .ase and include the texture in a .zip and I'll add it to the models store.
Re: Waterwheel
Posted: Sun May 27, 2012 3:13 am
by RedSnappa
How do I convert a .map to .ase? I tried to do .map to .bsp to .ase, but it says "map leaked" when I make the .bsp, and 3dsmax won't open the .ase I made.
Re: Waterwheel
Posted: Sun May 27, 2012 11:55 am
by Rylius
Compile to BSP *without* vis and light. Use -meta and -patchmeta.
It will complain about leaking, but it doesn't matter since you won't be compiling vis anyway. Then just convert the BSP to ASE. You can't convert MAP to anything.
Re: Waterwheel
Posted: Sun May 27, 2012 12:08 pm
by nemNEMnem
Rylius wrote:You can't convert MAP to anything.
You CAN convert it into a .bsp
Re: Waterwheel
Posted: Sun May 27, 2012 12:28 pm
by Rylius
That's technically not a conversion.
Re: Waterwheel
Posted: Thu May 31, 2012 11:14 pm
by RedSnappa