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New Map

Posted: Sun Aug 19, 2012 11:02 am
by banksy
I really have to stop creating new projects for myself and actually release a map :/

But yet again, I have devised another concept, please give feedback :D

cargo1.jpg


I have pretty much finished all the walls in radiant, but I have problems testing it.
Usually I package the map in a pk3 and open in it UrT, but I heard that you can open it in UrT straight from Radiant. Something to do with sv_pure 0?

Re: New Map

Posted: Sun Aug 19, 2012 11:05 am
by thelionroars
Yes, \sv_pure 0 in console and then \map yourmapname

Re: New Map

Posted: Sun Aug 19, 2012 12:45 pm
by banksy
do I have to place the map anywhere?

Re: New Map

Posted: Sun Aug 19, 2012 12:53 pm
by thelionroars
Well yeah... in your map folder in q3ut4. And your textures should be in the textures folder, shader script(s) in scripts folder, etc. But presumably this is where they are now? The advice I saw about mapping was to use a fresh install of Urban Terror, unzip all the zpaks and then set up radiant to use this.

Some good tutorials:

http://www.youtube.com/watch?v=ghfpnJC1d3U
http://www.youtube.com/watch?v=Nd4sqQAg7h8

Note that he puts sv_pure 0 in the properties of the shortcut (in part 2 from memory) so he doesn't have to type it every time.

Re: New Map

Posted: Sun Aug 19, 2012 2:17 pm
by Rayne
Your blue spawn is not god, never put a spawn at the end of a corridor. Even the red spawn is easy to lock down.

Re: New Map

Posted: Mon Aug 20, 2012 10:12 am
by banksy
thelionroars wrote:Well yeah... in your map folder in q3ut4. And your textures should be in the textures folder, shader script(s) in scripts folder, etc. But presumably this is where they are now? The advice I saw about mapping was to use a fresh install of Urban Terror, unzip all the zpaks and then set up radiant to use this.

Some good tutorials:

http://www.youtube.com/watch?v=ghfpnJC1d3U
http://www.youtube.com/watch?v=Nd4sqQAg7h8

Note that he puts sv_pure 0 in the properties of the shortcut (in part 2 from memory) so he doesn't have to type it every time.


But do I have to package a pk3 every time?

Re: New Map

Posted: Mon Aug 20, 2012 10:15 am
by banksy
http://www.youtube.com/watch?v=YSEcsS0q ... re=related

The water in that... I must find that shader haha

Re: New Map

Posted: Mon Aug 20, 2012 12:20 pm
by thelionroars
banksy wrote:But do I have to package a pk3 every time?


No. The whole point of setting it up like that is that you just need to run /sv_pure 0 and /map .... in console and you are in the map right away. I don't even know how to make a .pk3

Re: New Map

Posted: Mon Aug 20, 2012 12:44 pm
by banksy
it doesnt work for me. I open UrT, /sv_pure 0 then build map, then open UrT /map cargo
but nothing. just says map not found

Re: New Map

Posted: Mon Aug 20, 2012 2:09 pm
by thelionroars
It should be compiled as a .bsp in your /maps folder in q3ut4 for it to be found. I think all the other stuff needs to be in the appropriate folders as mentioned above. If you're having trouble beyond that, it might be that these folders live somewhere else on a mac (sorry but I have zero experience with OSX).