Ideas and concepts for maps, discuss here.
- Posts: 323
- Joined: Sun Aug 21, 2011 12:10 pm
- Location: North Carolina (USA)
Rayne wrote:Your blue spawn is not good, never put a spawn at the end of a corridor. Even the red spawn is easy to lock down.
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem