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Re: ut4_shipping

Posted: Sun Nov 03, 2013 9:30 am
by xandaxs
Usually maps have one or two long hallways that allow a sniper to take advantage over others...

Re: ut4_shipping

Posted: Sun Nov 03, 2013 2:10 pm
by skuzzzz
Yes, and there will definitely be a couple that a sniper can take advantage of. But I am curving the design to fit the likes of all weapons. Which reminds me. That "small bible to level design / layout" was an excellent reference.

I want to buy that guy coffee

Re: ut4_shipping

Posted: Sun Nov 03, 2013 2:47 pm
by johnnyenglish
It does look interesting, can't wait to see it.

Re: ut4_shipping

Posted: Tue Nov 05, 2013 2:02 am
by skuzzzz
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Re: ut4_shipping

Posted: Tue Nov 05, 2013 3:07 pm
by Swiiitan
That box-stand looks really cool and reminds me of a map from another game :P good work!