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Re: ut4_ruins

Posted: Wed Feb 19, 2014 9:39 am
by Rayne
OK man, no hurry, i got time.

Re: ut4_ruins

Posted: Thu Feb 20, 2014 7:58 am
by banksy
Done! :)

Re: ut4_ruins

Posted: Thu Feb 20, 2014 9:37 pm
by Rayne
Got it, lets take a look at what we have here.

Re: ut4_ruins

Posted: Thu Feb 20, 2014 9:40 pm
by Rayne
hmm you're using radiant 1,6 aren't you


I'm having problems opening this map Banksy, radiant 1.5 reports a patch error, and radiant 1.6 crashes when i try to load the map.

Re: ut4_ruins

Posted: Thu Feb 20, 2014 10:42 pm
by banksy
I am using netradiant, which is just a modified version of 1.5. It opens fine in both 1.5 and 1.6 for me

Re: ut4_ruins

Posted: Fri Feb 21, 2014 7:19 am
by Rayne
I figured out the netradiant thing last night, can you open the map in old 1.5, save it and send just that to me?

*EDIT* OMG Banksy OMG, we got so much work i don't know where to begin.

Re: ut4_ruins

Posted: Fri Feb 21, 2014 2:08 pm
by banksy
Hahaha so much work. What do you mean?

Re: ut4_ruins

Posted: Fri Feb 21, 2014 9:29 pm
by Rayne
Well for one this kind of terrain building is just wrong.
Using massive patches as terrain is not a good idea, and then we can start dealing with structural brushes that need to be converted to detail brushes, all 10 billion of them since every single brush is structural....the hell?

Re: ut4_ruins

Posted: Fri Feb 21, 2014 11:58 pm
by banksy
To be honest I didn't even know about detail and structural brushes :/

Re: ut4_ruins

Posted: Sat Feb 22, 2014 9:55 am
by Rayne
I thought my computer will burst into flames during vis compile.

Open that map in radiant 1.5, delete all the massive terrain patches, and then send it to me, i can't use netradiant, it's too awkward for me.