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ut4_ruins - Page 3 - Custom Map Makers
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ut4_ruins

Ideas and concepts for maps, discuss here.
User avatar
banksy
Posts: 196
Joined: Wed Mar 07, 2012 11:10 am
Location: Australia

Re: ut4_ruins

Postby banksy » Sun Feb 23, 2014 12:36 am

Riyadh is made from patch and that runs fine. I can't think of a decent alternative for a nice wavey sand terrain.
Image

RedSnappa
Posts: 323
Joined: Sun Aug 21, 2011 12:10 pm
Location: North Carolina (USA)

Re: ut4_ruins

Postby RedSnappa » Sun Feb 23, 2014 3:02 am

[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem

User avatar
banksy
Posts: 196
Joined: Wed Mar 07, 2012 11:10 am
Location: Australia

Re: ut4_ruins

Postby banksy » Sun Feb 23, 2014 4:13 am

Really? Damn that would take a while haha! It looks smooth though. Generally with trisouping you can see eshes of brushes, Riyadh looks flawless haha
Image

RedSnappa
Posts: 323
Joined: Sun Aug 21, 2011 12:10 pm
Location: North Carolina (USA)

Re: ut4_ruins

Postby RedSnappa » Sun Feb 23, 2014 5:11 am

Last edited by RedSnappa on Sun Feb 23, 2014 1:13 pm, edited 1 time in total.
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem

User avatar
banksy
Posts: 196
Joined: Wed Mar 07, 2012 11:10 am
Location: Australia

Re: ut4_ruins

Postby banksy » Sun Feb 23, 2014 5:21 am

Hmm I see. Fair to say these confuse me haha!
Image

User avatar
Rayne
Site Admin
Posts: 624
Joined: Wed Aug 17, 2011 5:22 pm

Re: ut4_ruins

Postby Rayne » Sun Feb 23, 2014 10:53 am

We'll try making that terrain an .ase model. I think you could maybe even autoclip it without much problems.

And to achieve smoothness you have phong shading.

User avatar
banksy
Posts: 196
Joined: Wed Mar 07, 2012 11:10 am
Location: Australia

Re: ut4_ruins

Postby banksy » Sun Feb 23, 2014 12:30 pm

I have no experience with either :/
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User avatar
skuzzzz
Posts: 51
Joined: Fri Jun 21, 2013 10:37 pm
Location: United States of America, Oregon

Re: ut4_ruins

Postby skuzzzz » Sun Feb 23, 2014 4:26 pm

It is looking really good. Very clean!

User avatar
Rayne
Site Admin
Posts: 624
Joined: Wed Aug 17, 2011 5:22 pm

Re: ut4_ruins

Postby Rayne » Sun Feb 23, 2014 5:06 pm


User avatar
banksy
Posts: 196
Joined: Wed Mar 07, 2012 11:10 am
Location: Australia

Re: ut4_ruins

Postby banksy » Sun Feb 23, 2014 10:56 pm

What do you suggest we do now?
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