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Re: ut4_ruins

Posted: Mon Feb 24, 2014 2:16 am
by Rayne
Like i sad, open it in radiant 1.5, resave it, and then send me the newly saved .map file.

Re: ut4_ruins

Posted: Mon Feb 24, 2014 5:47 am
by banksy
With or without the patch mesh?

Re: ut4_ruins

Posted: Mon Feb 24, 2014 1:59 pm
by Rayne
leave it in for the time being

Re: ut4_ruins

Posted: Wed Feb 26, 2014 5:50 am
by banksy
so for some reason, all of my maps except ut4_ruins open in gtkradiant. So i can only open in it in netradiant. Only solution i can think of, is if you use netradiant?

Re: ut4_ruins

Posted: Wed Feb 26, 2014 1:09 pm
by Rayne
Must be a patch thing then, I'll see what i can do on my side.

Re: ut4_ruins

Posted: Wed Feb 26, 2014 6:09 pm
by RedSnappa
GTKRadiant can only handle patches up to 15x15. NetRadiant can handle patches up to 31x31. This may be your problem.

Re: ut4_ruins

Posted: Thu Feb 27, 2014 12:05 am
by banksy
Alright, let me know how you go Rayne.

Re: ut4_ruins

Posted: Mon Mar 03, 2014 3:40 pm
by Bin
Is the skybox settled? If not, what did you have in mind? I might be able to knock out something nice pretty quickly.

Re: ut4_ruins

Posted: Mon Mar 03, 2014 8:16 pm
by banksy
Ah thanks heaps! :)) Pretty much want just massive sand dunes!

Re: ut4_ruins

Posted: Mon Mar 03, 2014 10:04 pm
by Rayne
Ok i took out all the massive patches and the map loads, now i can work with this.