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Re: ut4_ruins
Posted: Sat Mar 08, 2014 5:36 am
by banksy
Do what ever you think works best
Sounds good!
You wouldn't happen to have that sand texture would you?
Re: ut4_ruins
Posted: Sat Mar 08, 2014 2:32 pm
by Bin
Unfortunately everything that you see is done procedurally with fractal-based computed displacements, everything from the dunes to the sand grains. So I am unable to share I think what I do. Otoh, I can give you the RGB values of my shaders so you can match the color of the sand if you like.
Re: ut4_ruins
Posted: Sun Mar 09, 2014 11:23 am
by banksy
Yeah that'd help
Re: ut4_ruins
Posted: Thu Mar 13, 2014 12:55 am
by banksy
Sooo I'm stuck. Not sure what to do next...
Re: ut4_ruins
Posted: Thu Mar 13, 2014 11:26 pm
by Markinho
I wouldn't worry about sky terrain's detail as it's not really visible ingame, focus better on the sky
Re: ut4_ruins
Posted: Fri Mar 14, 2014 2:32 pm
by Bin
Good advice, thanks!