For an added bonus, you could set up several different sets of teleports with some way to toggle which set is in use. This would make the map more random, which was the whole point of Chiron.
FFA, TDM, and CTF would definitely be the main gametypes here. CAH or BOMB would be interesting, but a clear advantage would go to those who map out the maze and teleport paths. I don't see LMS, TS, or FTL working too well here.
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem