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Re: Minecraft meets UrbanTerror (Pre-alpha)
Posted: Fri Jun 20, 2014 11:44 am
by Markinho
That's the coolest MC map I've ever seen
Re: Minecraft meets UrbanTerror (Pre-alpha)
Posted: Fri Jun 20, 2014 12:49 pm
by pickles
Got to admit it does look pretty f**king good
Re: Minecraft meets UrbanTerror (Pre-alpha)
Posted: Sun Jun 22, 2014 4:07 pm
by DagF
I will see what i can do about a water shader
Talking about breaking blocks and such. I think the way to think of it is as if the maps was played in "Adventure" mode. Where the player can interact with levers and buttons but not to much else.
Re: Minecraft meets UrbanTerror (Pre-alpha)
Posted: Sun Jun 22, 2014 5:26 pm
by groebNERD
Hi,
@ all: thanks for the positive feedback
@ DagF: After a few hours of testing around with Shaders I think I created a pretty good one, but thanks for helping
In a few days I'll upload the first (test)-version of the map
greetings
groebNERD
Re: Minecraft meets UrbanTerror (Pre-alpha)
Posted: Thu Aug 07, 2014 9:18 am
by fresh
wow, it looks really awesome!
Re: Minecraft meets UrbanTerror (Pre-alpha)
Posted: Thu Aug 07, 2014 8:32 pm
by groebNERD
fresh wrote:wow, it looks really awesome!
Thanks
Btw. here is the first alpha-version to download:
------------------------------
ut4_minecraft_island_a1
------------------------------EDIT:
Added some new Screenshots:
- Overview of the Map
- Small Cabin
- Growing Carrots and Potatoes
- Subway-Station in the underground
greetings
groebNERD
Re: Minecraft meets UrbanTerror (Pre-alpha)
Posted: Sun Aug 24, 2014 11:50 am
by groebNERD
Improvements in Alpha 2: - fixed Bug with respawns under the map
- added damage when running against the cactus
- Better visibility of the Subway-Sign
- fixed Bug where you can see through the ground in the s
groebNERD wrote:fresh wrote:wow, it looks really awesome!
------------------------------
ut4_minecraft_island_a2
------------------------------greetings,
groebNERD