http://www.sendspace.com/file/y3pq1y
Early version, not suitable for playing.
ut4_sugarmill_a1
- johnnyenglish
- Space cake
- Posts: 898
- Joined: Wed Aug 17, 2011 9:23 am
- Location: Nottingham, England
Re: ut4_sugarmill_a1
valkover - there's a map upload form on the CMM servers page which copies your map to a download area and the servers.
Download from here
btw: nice!!! detail
Download from here
btw: nice!!! detail
Re: ut4_sugarmill_a1
ValkoVer wrote:Early version, not suitable for playing.
I have to fix detail shaders actually because they work only when i use vertex painting shader, which means unnecessary shader stages... When secondary texture is removed blending is messed up and i don't know how to fix it. Oh and that shader from shader manual doesn't work at all, lol.
- johnnyenglish
- Space cake
- Posts: 898
- Joined: Wed Aug 17, 2011 9:23 am
- Location: Nottingham, England
Re: ut4_sugarmill_a1
Yeah but overall, the map looks sweet and the detail on the ground looks amazing, is it on the white tank also?
(get it? sugar mill, sweet)
(get it? sugar mill, sweet)
Re: ut4_sugarmill_a1
execute r_detailtextures 0 cvar and then vid_restart to see map without detail texture
Re: ut4_sugarmill_a1
Amazing Valk, you've done it EXACTLY as I imagined! perfect job!
Might want to not autoclip some of those models, such as the corrugated iron and tyre
Might want to not autoclip some of those models, such as the corrugated iron and tyre
Re: ut4_sugarmill_a1
Clips are temporary like most things for now, i will make simplified version of whole map, export it to map and use it for clipping
Re: ut4_sugarmill_a1
I feel like the map is still in need of so much work (as it is an early version), that I won't give any feedback regarding textures or anything..
Must say though, the map looks really great!
Hopefully I'll be able to play on it and give you a feedback layout!
Just remove the random clips around the map and I'm ready to go!
BTW: It looks like it is too bright for a night skybox, and those bright spots on it are confusing
Must say though, the map looks really great!
Hopefully I'll be able to play on it and give you a feedback layout!
Just remove the random clips around the map and I'm ready to go!
BTW: It looks like it is too bright for a night skybox, and those bright spots on it are confusing
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya