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ut4_bus_stop - Custom Map Makers
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ut4_bus_stop

Alpha versions of your map
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johnnyenglish
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ut4_bus_stop

Postby johnnyenglish » Mon Sep 05, 2011 6:31 am

Finally after a lot of minor problems I've finally built an alpha version of this map.

Remember, it's very much an alpha and might evolve a lot before the beta.

Some problems at the moment:

The map is around 30mb, I can probably reduce this down to 20mb, perhaps more. I tend to use quite hi res textures at first

The map contains a .rad file but I'm not happy with the results.

The compile messed up the smoothing on the models, this was my fault and I really didn't want to wait for another 6 hour compile.

shot0152.jpg


Erm, have a look - welcome your views good or bad - this is my 10th map so I've heard it all.

DOWNLOAD

The map supports bots and tdm/ctf - I don't remember if I added bomb spots - I've not added any other gametypes atm.



The map feels quite big but one you start motoring around it's quite quick to get from A-B.
Last edited by johnnyenglish on Sun Sep 18, 2011 1:30 pm, edited 2 times in total.

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johnnyenglish
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Location: Nottingham, England

Re: ut4_bus_stop

Postby johnnyenglish » Wed Sep 07, 2011 3:55 am

Still making models - all the textures you see are only temporary, I scrapped a lot of pointless shaders and used only images for 90% of the map.



Screenshot.png

MajkiFajki

Re: ut4_bus_stop

Postby MajkiFajki » Wed Sep 07, 2011 7:29 am

Granpa - in fact, that this map starts to look beutiful... If you make another maze I'm gonna kill you and eat your hat.

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xandaxs
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Re: ut4_bus_stop

Postby xandaxs » Wed Sep 07, 2011 12:46 pm

Looking good, keep up :)
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

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Rylius
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Re: ut4_bus_stop

Postby Rylius » Wed Sep 07, 2011 4:26 pm

Don't eat the hat, I want it D:

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johnnyenglish
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Re: ut4_bus_stop

Postby johnnyenglish » Wed Sep 07, 2011 4:30 pm

I've put that blue metal back rylius

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Rylius
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Re: ut4_bus_stop

Postby Rylius » Wed Sep 07, 2011 5:34 pm

Very nice, I think it fits better

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johnnyenglish
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Re: ut4_bus_stop

Postby johnnyenglish » Thu Sep 08, 2011 5:22 am

Last nights progress - with old blue metal restored.


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xandaxs
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Re: ut4_bus_stop

Postby xandaxs » Thu Sep 08, 2011 11:29 am

looking great, really!

Don't forget to clip all models though :P
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

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theRipper
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Re: ut4_bus_stop

Postby theRipper » Thu Sep 08, 2011 6:28 pm

the blue is a little too vibrant for my taste. maybe saturation -2? :)
Image


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