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Also, I've removed the skybox and shader links for now, the shader generator page was being abused and as we're moving towards a ue4 mapping base, they're redundant.

ut4_bus_stop

Alpha versions of your map
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gsigms
Posts: 102
Joined: Thu Aug 18, 2011 11:24 am
Location: London, UK

Re: ut4_bus_stop

Postby gsigms » Mon Dec 12, 2011 11:09 am

Image

:)
nemNEMnem wrote:yeah, not like ur avatar, gsigms, i find ur ones is difficult to masturbate, too. :D :D :D :D

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xandaxs
Posts: 959
Joined: Wed Aug 17, 2011 5:22 pm
Location: Oeiras, Portugal
Contact:

Re: ut4_bus_stop

Postby xandaxs » Mon Dec 12, 2011 12:47 pm

Lol!!
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

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appo
Posts: 19
Joined: Fri Dec 16, 2011 1:59 am

Re: ut4_bus_stop

Postby appo » Thu Apr 05, 2012 2:40 pm

We are going cycle this map for the weekend on sC'ore.

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johnnyenglish
Space cake
Posts: 895
Joined: Wed Aug 17, 2011 9:23 am
Location: Nottingham, England

Re: ut4_bus_stop

Postby johnnyenglish » Fri Apr 06, 2012 4:28 am

appo wrote:We are going cycle this map for the weekend on sC'ore.


oo - I'll be there

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banksy
Posts: 196
Joined: Wed Mar 07, 2012 11:10 am
Location: Australia

Re: ut4_bus_stop

Postby banksy » Fri Apr 13, 2012 4:40 am

really nice johnny, cant wait to play it when its finished :D
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