ut4_bus_stop

Alpha versions of your map
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johnnyenglish
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Re: ut4_bus_stop

Post by johnnyenglish »

Another days progress - more models added - just making decals now for dirt and signs.


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xandaxs
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Location: Oeiras, Portugal

Re: ut4_bus_stop

Post by xandaxs »

I think some places are way too dark...
Which r_gamma did you use in that video?

Also, the map looks, amazing, but just like the others, a bit big; I'd need to take a look at the layout to tell for sure though
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

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johnnyenglish
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Re: ut4_bus_stop

Post by johnnyenglish »

I like to make a video after each spurt of mapping, it's nice to look back over the progress thats made.

Here's the most recent, started clipping models.


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xandaxs
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Location: Oeiras, Portugal

Re: ut4_bus_stop

Post by xandaxs »

Hey there johnny! :D
It is looknig good, great actually!

Mind lending me that yellow light you are using? (texture + script) please :D
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

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johnnyenglish
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Location: Nottingham, England

Re: ut4_bus_stop

Post by johnnyenglish »

Some changes, some progress since the last video


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nemNEMnem
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Re: ut4_bus_stop

Post by nemNEMnem »

the arrows are nice, what about a metaldoor, there?
for a big tree, you need a small axe.
--Bob Marley--

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xandaxs
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Joined: Wed Aug 17, 2011 5:22 pm
Location: Oeiras, Portugal

Re: ut4_bus_stop

Post by xandaxs »

looking nice, mind posting an image of the minimap?
Just so we can see the layout and so on..
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

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johnnyenglish
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Location: Nottingham, England

Re: ut4_bus_stop

Post by johnnyenglish »

I'll probably have a test version tomorrow that you can play around with - I've been clipping some areas v3nd3tta found that I didn't intend to be accessible but dont worry, I've not restricted this map height wise at all and is jumper friendly.

I've gone a bit bonkers with the models as usual, stuff like my lightbuibs have too many triangles and need simplifying but I've hinted some of the map and fps seems good all round.

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theRipper
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Re: ut4_bus_stop

Post by theRipper »

how many spawns are you going to use? this map looks large enough for a full 32[or higher ;)] server
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johnnyenglish
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Re: ut4_bus_stop

Post by johnnyenglish »

its about the size of algeirs - v3nd3tta timed the capture time for a flag at 6 seconds though - I think.

Edit; that can't be right, need to check

Edit: Thanks for reminding me, I did a big compile overnight but forgot to rotate the blue spawns

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