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ut4_bus_stop - Page 5 - Custom Map Makers
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ut4_bus_stop

Alpha versions of your map
flajeen
Posts: 289
Joined: Wed Aug 17, 2011 7:13 pm
Location: Évora, Portugal

Re: ut4_bus_stop

Postby flajeen » Thu Nov 10, 2011 7:22 pm

Hey johnny, where did you get that 3dsmax version? looks much simpler than 2011 version i have.

back on topic, this map is getting pretty nice. make sure you compile it well and dont forget anything.
Image

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johnnyenglish
Space cake
Posts: 898
Joined: Wed Aug 17, 2011 9:23 am
Location: Nottingham, England

Re: ut4_bus_stop

Postby johnnyenglish » Fri Nov 11, 2011 7:01 am

flajeen - it's max7 my work got for me some years ago and it's the version I know best. I also runs really well on ubuntu with wine - in fact I'd say it's a lot faster with wine that it is with windows.

xandaxs - I agree about that glass, I'll probably redo all the glass textures before I finish, I like making glass.

I deleted the whole ticket and shops area earlier this week and I've finally rebuilt it with lower ceilings and some curves - I've also had an idea to put a bomb spot in the ticket booth.


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xandaxs
Posts: 959
Joined: Wed Aug 17, 2011 5:22 pm
Location: Oeiras, Portugal
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Re: ut4_bus_stop

Postby xandaxs » Fri Nov 11, 2011 7:40 am

How big is your pk3 file?

You like making glass? Hehe
Try to make a glass out of a skybox texture, so when you look at the glass, it'd reflect the skybox in it ;)
Would be cool if it is well done!
[Glass must be placed in a position from where you can see the sky]
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

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johnnyenglish
Space cake
Posts: 898
Joined: Wed Aug 17, 2011 9:23 am
Location: Nottingham, England

Re: ut4_bus_stop

Postby johnnyenglish » Sun Nov 13, 2011 8:47 am

@xandaxs I dunno how big the final pk3 will be, perhaps massive unless I scale down some of the current outrageous textures I'm using.

Here's a new video - I added a camera and tv screen to the map but it's clonking fps at the moment.



and some pictures

shot0050.jpg


shot0051.jpg


shot0052.jpg
Last edited by johnnyenglish on Sun Nov 13, 2011 8:57 am, edited 1 time in total.

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v3nd3tta
Posts: 82
Joined: Thu Aug 18, 2011 12:49 pm
Location: Germany
Contact:

Re: ut4_bus_stop

Postby v3nd3tta » Sun Nov 13, 2011 8:54 am

hint that you can't see outside the shop if you're inside :)
same goes with everything else.
Homepage | YouTube | Hazewood Security
Steam: v3nd3tta`` | Twitter: v3nd3tta1337

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xandaxs
Posts: 959
Joined: Wed Aug 17, 2011 5:22 pm
Location: Oeiras, Portugal
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Re: ut4_bus_stop

Postby xandaxs » Mon Nov 14, 2011 7:51 am

I don't want to put any pressure on you, but....
Please release a beta of this, NOW! I've a server waiting for this map!!

(BTW, you're advertising Polan and Whispering Oaks. I think itd look okay to have Italy in there aswell
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

User avatar
johnnyenglish
Space cake
Posts: 898
Joined: Wed Aug 17, 2011 9:23 am
Location: Nottingham, England

Re: ut4_bus_stop

Postby johnnyenglish » Mon Nov 14, 2011 7:58 am

Do you know what's really holding me up on this map and why I'm faffing moving decals, it's because I REALLY want some station announcements like those in Subway - announcements which are funny and CMM/urt related where possible.

You know the thing, "please don't point automatic weapons at passengers"

Picola will record the announcements, I just cant think of anything really funny for her to record.

Anyone has any ideas, I need like 5 bus station announcements and then I can go for a beta.

I will definitely add posters to as many CMM maps as possible, I've dropped a hint to kara to send me a screenshot from versailles also.

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xandaxs
Posts: 959
Joined: Wed Aug 17, 2011 5:22 pm
Location: Oeiras, Portugal
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Re: ut4_bus_stop

Postby xandaxs » Mon Nov 14, 2011 8:48 am

Good luck!!
Maybe you could release a private testing version..
So you can fix all bugs at the same time...

Maybe you can add something like this:
- "If you get late, the bus won't wait"
- "Buy your ticket and catch the bus, please don't stay seated on the bench forever"

I'll try to think of something else
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

User avatar
xandaxs
Posts: 959
Joined: Wed Aug 17, 2011 5:22 pm
Location: Oeiras, Portugal
Contact:

Re: ut4_bus_stop

Postby xandaxs » Mon Nov 14, 2011 10:16 am

You could also advertise your "Hello" store and the coffee shop...

Like:
"Come on over to the Starbucks Cafe. Good coffee, good people and good seats"
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

flajeen
Posts: 289
Joined: Wed Aug 17, 2011 7:13 pm
Location: Évora, Portugal

Re: ut4_bus_stop

Postby flajeen » Mon Nov 14, 2011 5:13 pm

Image


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