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Re: ut4_bus_stop

Posted: Fri Nov 25, 2011 11:15 pm
by xandaxs
i misspeled it..

Re: ut4_bus_stop

Posted: Sat Nov 26, 2011 8:18 pm
by bludshot
:roll:

Re: ut4_bus_stop

Posted: Sat Nov 26, 2011 8:31 pm
by Delirium
bludshot wrote:rashbump is something different and you should probably get that looked at :P

LOL

Re: ut4_bus_stop

Posted: Sun Nov 27, 2011 4:40 am
by johnnyenglish
I made some doors for Dels weekend door love thing but liked them so much I used them (with frame) in this map. I've also finally got the yellow railings in the yard to look nice and smooth after trying a lot of different compiles.



I've also used 23 cube probes in the map and things look a little better - especially the reflections on the bus windows so I made another video.

Thing about rashbump is, don't scratch it.

Re: ut4_bus_stop

Posted: Sun Nov 27, 2011 8:55 am
by xandaxs
Everything looks amazing!!
I like the new doors, and the new bus windows reflection is just superb

Re: ut4_bus_stop

Posted: Sun Nov 27, 2011 12:28 pm
by flajeen
Looks awesome, fix the doors sound and release it.

Re: ut4_bus_stop

Posted: Sun Nov 27, 2011 12:46 pm
by johnnyenglish
lol, when I've rebuilt this section

Crappy bit I hate
Crappy bit I hate


and fixed all the sounds I'll do a beta but I've currently got 40mb of textures to sort out, it's a bit big atm

Re: ut4_bus_stop

Posted: Sun Nov 27, 2011 3:30 pm
by johnnyenglish
It does look nice in urtHD though.

shot0008.jpg

shot0006.jpg

shot0005.jpg

Re: ut4_bus_stop

Posted: Sun Nov 27, 2011 4:20 pm
by xandaxs
is that the red flag position? :s

Re: ut4_bus_stop

Posted: Sun Nov 27, 2011 4:47 pm
by johnnyenglish
It's not the final position, it was on the opposite side of the gantry but when I changed that area I moved the flag out the way - but never moved it back.

I've not added bomb spots either but I have a good idea where I'll put them.