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ut4_vacuum
Posted: Sun Nov 06, 2011 2:47 am
by RedSnappa
Vacuum is the development name for this map; the final name will be Spacestation unless that is already taken.
This map is not fully built yet; a huge wing is still missing on the station, and this screenshot is from a rough compile.

Re: ut4_vacuum
Posted: Sun Nov 06, 2011 2:59 am
by theRipper
so... orbital?
Re: ut4_vacuum
Posted: Sun Nov 06, 2011 4:04 am
by RedSnappa
This ain't orbital... 27 CAH points, in a 3D arrangement. 4 CTF flags of each color. Teleporters everywhere. Airlocks to go for a "swim" in space. Slime and lava inside the station. This thing is going to be crazy for sure. It isn't all that big, no bigger in XY than the official maps. It just has a LOT of substance in Z.
Re: ut4_vacuum
Posted: Sun Nov 06, 2011 7:23 am
by johnnyenglish
I love stuff like this, can't wait to see map snappa.
Re: ut4_vacuum
Posted: Sun Nov 06, 2011 8:06 am
by Delirium
RedSnappa wrote:This ain't orbital... 27 CAH points, in a 3D arrangement. 4 CTF flags of each color. Teleporters everywhere. Airlocks to go for a "swim" in space. Slime and lava inside the station. This thing is going to be crazy for sure. It isn't all that big, no bigger in XY than the official maps. It just has a LOT of substance in Z.
do you have to put such a potentially good looking map to waste?
Re: ut4_vacuum
Posted: Sun Nov 06, 2011 2:23 pm
by RedSnappa
Delirium wrote:RedSnappa wrote:This ain't orbital... 27 CAH points, in a 3D arrangement. 4 CTF flags of each color. Teleporters everywhere. Airlocks to go for a "swim" in space. Slime and lava inside the station. This thing is going to be crazy for sure. It isn't all that big, no bigger in XY than the official maps. It just has a LOT of substance in Z.
do you have to put such a potentially good looking map to waste?
Just wait until it gets to beta. Then we can all play it and see how it works. I don't think it will be a waste at all. It may be disorienting to those who are used to thinking and playing in two dimensions, but I am OK with that. I may end up reducing the CTF flags to 2 of each color, but we'll see how my arrangement works in playtesting.
Re: ut4_vacuum
Posted: Sun Nov 06, 2011 5:48 pm
by xandaxs
I don't like maps that don't have a definite layout and are not good for gameplay..
Teleporrters only for jump maps please!
BTW: Vacuum is already taken, change the map name please!
Re: ut4_vacuum
Posted: Sun Nov 06, 2011 8:31 pm
by Lunaxe
Likin the concept as well as the screenshot, good luck man
Re: ut4_vacuum
Posted: Sun Nov 06, 2011 10:01 pm
by RedSnappa
xandaxs wrote:I don't like maps that don't have a definite layout and are not good for gameplay..
Teleporters only for jump maps please!
BTW: Vacuum is already taken, change the map name please!
The map has a definite layout, it is just in 3D rather than 2D. I think it will be much better for gameplay than it might look.
The final name will not be Vacuum, this is only for development. I'll change it when I get to beta instead of waiting until RC/final version since the name is taken.
Re: ut4_vacuum
Posted: Fri Nov 11, 2011 12:06 am
by RedSnappa
Still some obvious flaws, but I'm up to Alpha 11 now.