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ut4_chasm [WIP]

Posted: Sat Feb 04, 2012 11:18 am
by mindriot
So this was on the back burner for 9 months because I stopped mapping. Picked it up two weeks ago. Current progress.

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Re: ut4_chasm [a1]

Posted: Sat Feb 04, 2012 11:30 am
by johnnyenglish
Technically it's amazing - construction is first class.

My first impressions on playing the map were that it's massive, too big, too complex underground but, as I've now played a couple of rounds and I'm starting to find my way around it's growing on me.

Will be a lot better once you start to add textures and signs and stuff - I think you should let us find some more players and do a big test asap... just so you know.

ALSO - Available on CMM server and download is

Re: ut4_chasm [WIP]

Posted: Sat Feb 04, 2012 11:55 am
by Rayne
Had to log in just to say this and then I'm out.
Finally i see a map where shadows aren't blurred to oblivion. I'm guessing that's lightmapscale .125 or externals. Either way they look great. And those jaggy edges really don't mean much. Those that mind them should play Skyrim and see bethesdas blocky shadows on 2048x2048 shadowmap quality.

Re: ut4_chasm [WIP]

Posted: Sun Feb 05, 2012 12:43 am
by xandaxs
It's good looking indeed!
You're a mapper with great quality and don't get me wrong but I think you should focus more on gameplay...
Nine if your maps are truly playable..

Re: ut4_chasm [WIP]

Posted: Sun Feb 05, 2012 5:12 pm
by xandaxs
Would you be kind enough to lend me that grid texture? :)