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ut4_italy_a6
Posted: Sat Mar 10, 2012 7:11 pm
by Rylius
And here it is!
Download:
http://hazewood.de/q3ut4/ut4_italy_a6.pk3Screenshots:
http://imgur.com/a/CVSCq#0Also in the cycle of our very own server currently
Re: ut4_italy_a6
Posted: Sat Mar 10, 2012 10:59 pm
by xandaxs
Should I search for bugs?

Re: ut4_italy_a6
Posted: Sat Mar 10, 2012 11:23 pm
by Markinho
The layout is quite good and tricky imo
this map in CTF will suck - it's too complicated. If team A takes flag, team B has to find him in the labyrinth. That's not good, it's very frustrating. Look at the best ut maps, like Eagle. If team loses flag, it's not too hard to intercept enemy flagger.
And this is exactly what I look for when playing ctf, screw turnpike and its 2 routes
You only need more details, for the moment it doesn't remind me real Italy, there's a huge variety of places I don't even know though
Re: ut4_italy_a6
Posted: Sun Mar 11, 2012 12:24 am
by Rylius
Bring em on xandaxs :>
I dropped CTF support and won't add it again unless FS decides to fix up their entities
Re: ut4_italy_a6
Posted: Sun Mar 11, 2012 12:41 am
by mikeu
There's overlapping ivys <O>
Ok i'm out! This map is really nice !
Re: ut4_italy_a6
Posted: Mon Mar 12, 2012 6:17 pm
by karabounga
look nice !!!
Re: ut4_italy_a6
Posted: Tue Mar 13, 2012 5:42 pm
by theRipper
fun jumps and speed but layout is more ffa based imo.
looks very nice though. had fun testing with you

Re: ut4_italy_a6
Posted: Sun Mar 18, 2012 9:46 am
by banksy
very nice map. suits the true style of UrT