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ut4_interim_a1

Posted: Sat Mar 31, 2012 8:49 am
by nemNEMnem
Hi everyone,
now the alpha-version of interim is out.
At the moment it isnt much detailed but it gets better :D

Download:
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Screenshots:

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Re: ut4_interim_a1

Posted: Sat Mar 31, 2012 8:55 am
by GanjaGuy
looks pretty interesting, gonna check it out in a bit and get back to you.
I already noticed the 3rd ss 3rd step down the texture isnt aligned with the rest. but yea, ill edit after ive run through it {:{D

Re: ut4_interim_a1

Posted: Sat Mar 31, 2012 9:32 am
by johnnyenglish
Added this to CMM server if anyone wants to have a looky later?

Re: ut4_interim_a1

Posted: Sat Mar 31, 2012 9:36 am
by Rylius
You should increase the sun intensity. If you're not using q3map_skyEXT in the shader, do it - it provides much better lighting.
You can also decrease the _lightmapscale on the worldspawn, 0.125 will take very long to compile but provide much better shadows. 0.5 is good for a start

Edit: Are you playing on increased gamma? If yes, stop.