Hi everyone,
now the alpha-version of interim is out.
At the moment it isnt much detailed but it gets better
Download:
Screenshots:
ut4_interim_a1
ut4_interim_a1
for a big tree, you need a small axe.
--Bob Marley--
--Bob Marley--
Re: ut4_interim_a1
looks pretty interesting, gonna check it out in a bit and get back to you.
I already noticed the 3rd ss 3rd step down the texture isnt aligned with the rest. but yea, ill edit after ive run through it {:{D
I already noticed the 3rd ss 3rd step down the texture isnt aligned with the rest. but yea, ill edit after ive run through it {:{D
- johnnyenglish
- Space cake
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- Location: Nottingham, England
Re: ut4_interim_a1
Added this to CMM server if anyone wants to have a looky later?
Re: ut4_interim_a1
You should increase the sun intensity. If you're not using q3map_skyEXT in the shader, do it - it provides much better lighting.
You can also decrease the _lightmapscale on the worldspawn, 0.125 will take very long to compile but provide much better shadows. 0.5 is good for a start
Edit: Are you playing on increased gamma? If yes, stop.
You can also decrease the _lightmapscale on the worldspawn, 0.125 will take very long to compile but provide much better shadows. 0.5 is good for a start
Edit: Are you playing on increased gamma? If yes, stop.
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