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ut4_sugarmill_a1
Posted: Sun Sep 23, 2012 5:35 pm
by ValkoVer
http://www.sendspace.com/file/y3pq1yEarly version, not suitable for playing.
Re: ut4_sugarmill_a1
Posted: Mon Sep 24, 2012 4:55 am
by johnnyenglish
valkover - there's a map upload form on the
CMM servers page which copies your map to a download area and the servers.
Download from
herebtw: nice!!!
detail
Re: ut4_sugarmill_a1
Posted: Mon Sep 24, 2012 1:24 pm
by ValkoVer
ValkoVer wrote:Early version, not suitable for playing.

I have to fix detail shaders actually because they work only when i use vertex painting shader, which means unnecessary shader stages... When secondary texture is removed blending is messed up and i don't know how to fix it. Oh and that shader from shader manual doesn't work at all, lol.
Re: ut4_sugarmill_a1
Posted: Mon Sep 24, 2012 1:39 pm
by johnnyenglish
Yeah but overall, the map looks sweet and the detail on the ground looks amazing, is it on the white tank also?
(get it? sugar mill, sweet)
Re: ut4_sugarmill_a1
Posted: Mon Sep 24, 2012 2:18 pm
by ValkoVer
execute r_detailtextures 0 cvar and then vid_restart to see map without detail texture
Re: ut4_sugarmill_a1
Posted: Mon Sep 24, 2012 3:32 pm
by Delirium
Amazing Valk, you've done it EXACTLY as I imagined! perfect job!
Might want to not autoclip some of those models, such as the corrugated iron and tyre
Re: ut4_sugarmill_a1
Posted: Mon Sep 24, 2012 3:41 pm
by ValkoVer
Clips are temporary like most things for now, i will make simplified version of whole map, export it to map and use it for clipping
Re: ut4_sugarmill_a1
Posted: Mon Sep 24, 2012 3:47 pm
by Delirium
Sweet. Once again, looks bloody great!

Re: ut4_sugarmill_a1
Posted: Mon Sep 24, 2012 5:34 pm
by Drezil
any screens?
Re: ut4_sugarmill_a1
Posted: Mon Sep 24, 2012 9:09 pm
by xandaxs
I feel like the map is still in need of so much work (as it is an early version), that I won't give any feedback regarding textures or anything..
Must say though, the map looks really great!
Hopefully I'll be able to play on it and give you a feedback layout!

Just remove the random clips around the map and I'm ready to go!

BTW: It looks like it is too bright for a night skybox, and those bright spots on it are confusing
