Caulking
Caulking
Does anyone know of a quick way to caulk all brush faces in a map that a player can't see?
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem
Re: Caulking
Delirium wrote:theRipper wrote:build in caulk to begin with. and texture the faces you can see
Re: Caulking
In other words, no, they don't. lol
Btw, this seems to me like something that could totally be programmed.
Btw, this seems to me like something that could totally be programmed.
Re: Caulking
bludshot wrote:In other words, no, they don't. lol
Btw, this seems to me like something that could totally be programmed.
If you can create a plugin that can detect which surfaces have a texture applied on them, exclude them from the process and then caulk everything else i suppose it could work.
Re: Caulking
Delirium wrote:Anything touching the void really..
it has to expand to more than just brushes touching the void, roof tops, bottoms of buildings and misc objects, faces created with clipping tool if user doesn't sets the clipper to use caulk....basically anything with no texture applied to it should be caulked.
Re: Caulking
def main()
for face in review(map, by=HappyDay):
caulf(face)
here you are
Happy can spot surfaces to caulk like farts in a car !
joke aside, it is probably programmable to detect useless surfaces, but not that simple. With bad mapping you can have textures touching the void but visible ingame, to detect hidden faces you would also have to take into account transparency /non solid / cull, and an accurate one would have to support "player reachability" (that last part is probably impossible).
the "clip use caulk" is a good practice, but it would be great if it could do watercaulk with water brush!
for face in review(map, by=HappyDay):
caulf(face)
here you are

Happy can spot surfaces to caulk like farts in a car !
joke aside, it is probably programmable to detect useless surfaces, but not that simple. With bad mapping you can have textures touching the void but visible ingame, to detect hidden faces you would also have to take into account transparency /non solid / cull, and an accurate one would have to support "player reachability" (that last part is probably impossible).
the "clip use caulk" is a good practice, but it would be great if it could do watercaulk with water brush!
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