Error
Error
What does MAX_ORIGINAL_EDGES mean?
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem
Re: Error
I only know of 8 brushes out of almost 11000 that are very small. I can probably remove them without much harm to the map. For now, I am trying -notjunc with a command line compile and it seems to be working. I haven't had this happen before even though I have another map in beta that is about 12500 brushes with more small stuff.
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem
Re: Error
http://lmgtfy.com/?q=MAX_ORIGINAL_EDGES
Learn to google your problem first before coming here, The first link on google told me your problem.
You've gone over the brush limit for Q3map2 to handle.
Learn to google your problem first before coming here, The first link on google told me your problem.
You've gone over the brush limit for Q3map2 to handle.
Re: Error
It looks like Rambetter modded q3map2 to avoid the exact same problem I have (more than 2^16 brush edges). I hope this is something I can just look at and figure out handily. Notjunc is allowing me to compile for now, but I would rather solve this problem for good by modding q3map2 instead of using an inferior compiling method when things get complicated.
EDIT: Looks like I need help again. I looked at q3map2 with PE Explorer (an .exe reader/disassembler/recompiler) but didn't find anything that looked useful. Then again, I probably wouldn't know if I did...
EDIT: Looks like I need help again. I looked at q3map2 with PE Explorer (an .exe reader/disassembler/recompiler) but didn't find anything that looked useful. Then again, I probably wouldn't know if I did...
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem
Re: Error
Why in the hell would you mess around with the q3map2 binary when it's open source? Jeeeeeesus
And of course you won't find anything, it's replaced by the preprocessor.
Just search for a #define in some header and increase it. You may run into problems ingame though, keep that in mind.
And of course you won't find anything, it's replaced by the preprocessor.
Just search for a #define in some header and increase it. You may run into problems ingame though, keep that in mind.
Rain - Blog - deviantArt
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<Delirium> in my pants
<Delirium> my jeans went into my sack
<Delirium> through my dick
Re: Error
I caulk every brush face that a player can't see. AFAIK, this is what I am supposed to do.
I know Rambetter did this successfully; I hope I hear from him soon.
I know Rambetter did this successfully; I hope I hear from him soon.
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem
Re: Error
I'm talking to him about it. It seems that he fixed it for ZeroRadiant, but I have ZeroRadiant already and it won't work for me. So I use GtkRadiant 1.5.0 that I have always used. I want to move on to ZeroRadiant but it gives me a blank command line screen and dies 30 seconds later when I open it.
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem