Urban Terror Mapping Package 2.0

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nemNEMnem
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Urban Terror Mapping Package 2.0

Post by nemNEMnem »

Hi Guys,
The 2.0 Version of my Mapping Package is now out.

Download .exe: DOWNLOAD .EXE
Download Linux:Linux
Download MacOS:MAC

New:
- Added Urban Terror HDa for Radiant
- Added Urban Terror 4.2 for Radiant (for those who use the iourbanterror42_bumpy_v7a.exe)
- Updated Urban Terror 4.1.1
- Bump Mapping Support
- FS_q3map_Radbump_4-Builds included
- Buildcommands for FS_q3map_Radbump_4 in the Compiler
- Added the CubeMapProbe Entity
- Removed unused quake3 entities

Install .exe:

1. Start the Installer
2. Choose your Radiantinstallationfolder.
3. Install.

Install .zip:

1. Open the .zip-file with a zipprogramm (for example 7zip).
2. Extract all files in it to your Radiantinstallationfolder.

!!!YOU HAVE TO RESTART YOUR RADIANT AFTER THE INSTALLATION!!!

Thanks to:
TwentySeven for his great compiler and the coolest .exe ever.

Tested on:
- netradiant 1.5.0 = work excellent
- GtkRadiant 1.5.0 = work excellent
- darkradiant = doesnt work well
- zeroradiant = doesnt work

mfg nemNEMnem
Last edited by nemNEMnem on Sun Dec 18, 2011 9:41 am, edited 7 times in total.
for a big tree, you need a small axe.
--Bob Marley--

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xandaxs
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Joined: Wed Aug 17, 2011 5:22 pm
Location: Oeiras, Portugal

Re: Urban Terror Mapping Package 2.0

Post by xandaxs »

Only 5MBs required O_O
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

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johnnyenglish
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Location: Nottingham, England

Re: Urban Terror Mapping Package 2.0

Post by johnnyenglish »

nem, you don't say for which versions of Radiant these game packs are for - and I'm assuming you've not made a linux mac version?

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nemNEMnem
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Re: Urban Terror Mapping Package 2.0

Post by nemNEMnem »

i am sry, johnny, but i cant find an linux or an macversion for the compiler...
for a big tree, you need a small axe.
--Bob Marley--

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johnnyenglish
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Re: Urban Terror Mapping Package 2.0

Post by johnnyenglish »

There isn't a 7a for linux or mac, there are some older versions compiled by community members

Dougies compile for mac

PSS9s compiled versions for linux and mac

Does your gamepack work with ZeroRadiant?

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xandaxs
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Joined: Wed Aug 17, 2011 5:22 pm
Location: Oeiras, Portugal

Re: Urban Terror Mapping Package 2.0

Post by xandaxs »

where do i put my .map fles?
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

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nemNEMnem
Posts: 271
Joined: Sat Aug 20, 2011 11:11 am
Location: Germany
Contact:

Re: Urban Terror Mapping Package 2.0

Post by nemNEMnem »

lol ur mapfiles? to the same place like ever, into the "maps"folder in "q3ut4", for HD mapping, you have to Unzip all the .pk3 from HD and put it into: "urthdalpha1/maps"

can someone test the linux and the mac version?
for a big tree, you need a small axe.
--Bob Marley--

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johnnyenglish
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Location: Nottingham, England

Re: Urban Terror Mapping Package 2.0

Post by johnnyenglish »

Just tested the linux version with zeroradiant 1.6.2 and I get...

oops1.png


After that, no matter what it quits. I'm happy to test further.

My standard urt game file contains

Spoiler: show
name="Urban Terror (standalone)"
enginepath_linux="/home/john/UrbanTerror"
gametools_linux="/home/john/ZeroRadiant/installs/UrTPack/game"
prefix=".q3a"
basegame="q3ut4"


If I add gametools_linux I get a little further, it then complains about a missing prefs file.

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nemNEMnem
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Re: Urban Terror Mapping Package 2.0

Post by nemNEMnem »

pfew, i loaded it up, again, u can download it again, but i think now he says anything about missing gametools_win32 or about a synapse.config and i have no idea what that means, cause the other games have no synapse.config....
for a big tree, you need a small axe.
--Bob Marley--

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johnnyenglish
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Re: Urban Terror Mapping Package 2.0

Post by johnnyenglish »

Here's the log if it helps?

Spoiler: show
Started logging to /home/john/.radiant/1.6.2/radiant.log
Today is: Sat Nov 19 10:24:13 2011
This is radiant '1.6.2' compiled Oct 2 2011
Experimental Build - Official
XML property file '/home/john/.radiant/1.6.2/urbanterrorhdalpha.game/local.pref' invalid/not found, creating blank properties tree
OpenGL not ready - postpone texture compression capability check
OpenGL not ready - postpone ATI bug workaround setup
Saving local.pref with default pref values
Wrote XML property file '/home/john/.radiant/1.6.2/global.pref'
Wrote XML property file '/home/john/.radiant/1.6.2/urbanterrorhdalpha.game/local.pref'
Loading GL library: libGL.so.1 ...Done.
'/home/john/ZeroRadiant/global.xlink' not found / parse failed
'C:/Program Files/UrbanTerror/netradiant-1.5.0-20101211/game.xlink' not found / parse failed
Processing .xlink file '/home/john/ZeroRadiant/installs/UrTPack/game/game.xlink'
'C:/Program Files/UrbanTerror/netradiant-1.5.0-20101211/game.xlink' not found / parse failed
'C:/Program Files/UrbanTerror/netradiant-1.5.0-20101211/game.xlink' not found / parse failed
loading synapse XML config file 'C:/Program Files/UrbanTerror/netradiant-1.5.0-20101211/synapse.config'
'C:/Program Files/UrbanTerror/netradiant-1.5.0-20101211/synapse.config' invalid/not found
Synpase server initialization failed (see console)

errno: No such file or directory
An unrecoverable error has occured.
Would you like to edit Preferences before exiting Radiant?Shutting down GL ...Done.
Closing log file at Sat Nov 19 10:25:49 2011


It goes a bit wrong looking for "'C:/Program Files/UrbanTerror/netradiant-1.5.0-20101211/game.xlink'" which is a windows path?

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