ut4_bus_stop
Re: ut4_bus_stop
i misspeled it..
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Re: ut4_bus_stop
bludshot wrote:rashbump is something different and you should probably get that looked at
LOL
- johnnyenglish
- Space cake
- Posts: 898
- Joined: Wed Aug 17, 2011 9:23 am
- Location: Nottingham, England
Re: ut4_bus_stop
I made some doors for Dels weekend door love thing but liked them so much I used them (with frame) in this map. I've also finally got the yellow railings in the yard to look nice and smooth after trying a lot of different compiles.
I've also used 23 cube probes in the map and things look a little better - especially the reflections on the bus windows so I made another video.
Thing about rashbump is, don't scratch it.
I've also used 23 cube probes in the map and things look a little better - especially the reflections on the bus windows so I made another video.
Thing about rashbump is, don't scratch it.
Re: ut4_bus_stop
Everything looks amazing!!
I like the new doors, and the new bus windows reflection is just superb
I like the new doors, and the new bus windows reflection is just superb
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

- johnnyenglish
- Space cake
- Posts: 898
- Joined: Wed Aug 17, 2011 9:23 am
- Location: Nottingham, England
Re: ut4_bus_stop
lol, when I've rebuilt this section
and fixed all the sounds I'll do a beta but I've currently got 40mb of textures to sort out, it's a bit big atm
and fixed all the sounds I'll do a beta but I've currently got 40mb of textures to sort out, it's a bit big atm
- johnnyenglish
- Space cake
- Posts: 898
- Joined: Wed Aug 17, 2011 9:23 am
- Location: Nottingham, England
Re: ut4_bus_stop
It does look nice in urtHD though.
Re: ut4_bus_stop
is that the red flag position? :s
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

- johnnyenglish
- Space cake
- Posts: 898
- Joined: Wed Aug 17, 2011 9:23 am
- Location: Nottingham, England
Re: ut4_bus_stop
It's not the final position, it was on the opposite side of the gantry but when I changed that area I moved the flag out the way - but never moved it back.
I've not added bomb spots either but I have a good idea where I'll put them.
I've not added bomb spots either but I have a good idea where I'll put them.