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								nemNEMnem 							 
									
		Posts:  271 Joined:  Sat Aug 20, 2011 11:11 amLocation:  Germany
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								by nemNEMnem  Sat Nov 26, 2011 12:05 pm 
			
			
			
			
			hi guys, i have an idea to a gametype, but that later.
problem is this error:
Code: Select all 
BSPC version 1.7, Dec 22 1999 19:37:59 by Mr Elusivebut i have 3 info_deathmatches and 1 light inside... also there are 12, not 24 brushes inside...  
what the fuck ist that?
for a big tree, you need a small axe.Bob Marley --
						 
		 
				
		
		 
	 
	
		
		
			
				
								johnnyenglish 							 
						Space cake 			
		Posts:  898 Joined:  Wed Aug 17, 2011 9:23 amLocation:  Nottingham, England 
		
						
						
													
							
						
									
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								by johnnyenglish  Sat Nov 26, 2011 12:08 pm 
			
			
			
			
			are you using
			
			
									
									
						 
		 
				
		
		 
	 
	
		
		
			
				
								nemNEMnem 							 
									
		Posts:  271 Joined:  Sat Aug 20, 2011 11:11 amLocation:  Germany
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								by nemNEMnem  Sat Nov 26, 2011 5:27 pm 
			
			
			
			
			with optimize, i get the same and with forcesidevisible he say me that that is an unkown parameter...
			
			
									
									for a big tree, you need a small axe.Bob Marley --
						 
		 
				
		
		 
	 
	
		
		
			
				
																			
								flajeen 							 
									
		Posts:  289 Joined:  Wed Aug 17, 2011 7:13 pmLocation:  Évora, Portugal 
		
						
						
													
							
						
									
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								by flajeen  Sat Nov 26, 2011 6:38 pm 
			
			
			
			
			forcesides 
			
			
									
									
						 
		 
				
		
		 
	 
	
		
		
			
				
								nemNEMnem 							 
									
		Posts:  271 Joined:  Sat Aug 20, 2011 11:11 amLocation:  Germany
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								by nemNEMnem  Sun Nov 27, 2011 10:19 am 
			
			
			
			
			unknown parameter: forcesidesvisible
			
			
									
									for a big tree, you need a small axe.Bob Marley --
						 
		 
				
		
		 
	 
	
		
		
			
				
								johnnyenglish 							 
						Space cake 			
		Posts:  898 Joined:  Wed Aug 17, 2011 9:23 amLocation:  Nottingham, England 
		
						
						
													
							
						
									
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								by johnnyenglish  Sun Nov 27, 2011 10:25 am 
			
			
			
			
			Nemnemnem
Try this version of bspc
Here  
		 
				
		
		 
	 
	
		
		
			
				
								nemNEMnem 							 
									
		Posts:  271 Joined:  Sat Aug 20, 2011 11:11 amLocation:  Germany
				Contact: 
				
			 
				
		 
		
						
						
													
							
						
									
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								by nemNEMnem  Sun Nov 27, 2011 11:11 am 
			
			
			
			
			mhm... i can now create the aas file, but now the fucking urbanterror crashes when i want to start the map with bot_enable 1, it load everything, but then: awaiting snapshot for over 10 minutes...
			
			
									
									for a big tree, you need a small axe.Bob Marley --
						 
		 
				
		
		 
	 
	
		
		
			
				
								johnnyenglish 							 
						Space cake 			
		Posts:  898 Joined:  Wed Aug 17, 2011 9:23 amLocation:  Nottingham, England 
		
						
						
													
							
						
									
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								by johnnyenglish  Sun Nov 27, 2011 11:25 am 
			
			
			
			
			Remove all other maps from q3ut4 and if it still crashes a lot, remove the 4.1.1 stuff.
			
			
									
									
						 
		 
				
		
		 
	 
	
		
		
			
				
								theRipper 							 
									
		Posts:  223 Joined:  Tue Aug 30, 2011 1:57 pm
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								by theRipper  Wed Nov 30, 2011 9:01 am 
			
			
			
			
			WHY NOT USE Q3MAP2TOOLZ
			
			
									
									
						 
		 
				
		
		 
	 
	
		
		
			
				
								johnnyenglish 							 
						Space cake 			
		Posts:  898 Joined:  Wed Aug 17, 2011 9:23 amLocation:  Nottingham, England 
		
						
						
													
							
						
									
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								by johnnyenglish  Wed Nov 30, 2011 9:24 am 
			
			
			
			
			Who me?
Coz I use linux and prefer to develop a script for each map I make like this which adds surface sounds and bot as part of the compile
Spoiler: show  "${Q3MAP2}" -v -threads 1 -game quake3 -fs_basepath "${URTDIR}" -fs_game q3ut4 -meta -patchmeta -subdivisions 1 "${MAPNAME}"