bsp2aas - problem

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nemNEMnem
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bsp2aas - problem

Post by nemNEMnem »

hi guys, i have an idea to a gametype, but that later.
problem is this error:

Code: Select all

BSPC version 1.7, Dec 22 1999 19:37:59 by Mr Elusive
bsp2aas: ctctest.bsp to ctctest.aas
-- Q3_LoadMapFromBSP --
Loading map from ctctest.bsp...
creating planar surface planes...
searching visible brush sides...
     0 brush sides0 brush sides textured out of 72
-------- Brush CSG ---------
    24 original brushes
    24 output brushes
-------- Brush BSP ---------
    24 brushes
    50 visible faces
     0 nonvisible faces
   144 total sides
Win32 multi-threading
     1 threads max
depth first bsp building
    47 splits
    65 KB of peak total bsp memory
BSP tree created in     0 seconds
------- Prune Nodes --------
   14 pruned nodes
---- Node Portalization ----
    33 nodes portalized
     0 tiny portals
     6 KB of portal memory
    24 KB of winding memory
------ FloodEntities -------
WARNING: no entities inside
**** leaked ****

but i have 3 info_deathmatches and 1 light inside... also there are 12, not 24 brushes inside... :shock:
what the fuck ist that?
for a big tree, you need a small axe.
--Bob Marley--

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johnnyenglish
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Re: bsp2aas - problem

Post by johnnyenglish »

are you using

-forcesidesvisible and -optimize

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nemNEMnem
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Re: bsp2aas - problem

Post by nemNEMnem »

with optimize, i get the same and with forcesidevisible he say me that that is an unkown parameter...
for a big tree, you need a small axe.
--Bob Marley--

flajeen
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Re: bsp2aas - problem

Post by flajeen »

forcesidesvisible
Image

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nemNEMnem
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Re: bsp2aas - problem

Post by nemNEMnem »

unknown parameter: forcesidesvisible
for a big tree, you need a small axe.
--Bob Marley--

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johnnyenglish
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Re: bsp2aas - problem

Post by johnnyenglish »

Nemnemnem

Try this version of bspc

Here

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nemNEMnem
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Re: bsp2aas - problem

Post by nemNEMnem »

mhm... i can now create the aas file, but now the fucking urbanterror crashes when i want to start the map with bot_enable 1, it load everything, but then: awaiting snapshot for over 10 minutes...
for a big tree, you need a small axe.
--Bob Marley--

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johnnyenglish
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Re: bsp2aas - problem

Post by johnnyenglish »

Remove all other maps from q3ut4 and if it still crashes a lot, remove the 4.1.1 stuff.

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theRipper
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Re: bsp2aas - problem

Post by theRipper »

WHY NOT USE Q3MAP2TOOLZ
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johnnyenglish
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Re: bsp2aas - problem

Post by johnnyenglish »

Who me?

Coz I use linux and prefer to develop a script for each map I make like this which adds surface sounds and bot as part of the compile

Spoiler: show
"${Q3MAP2}" -v -threads 1 -game quake3 -fs_basepath "${URTDIR}" -fs_game q3ut4 -meta -patchmeta -subdivisions 1 "${MAPNAME}"
"${Q3MAP2}" -v -threads 1 -game quake3 -fs_basepath "${URTDIR}" -fs_game q3ut4 -vis -saveprt "${MAPNAME}"
"${Q3MAP2}" -v -threads 7 -game quake3 -fs_basepath "${URTDIR}" -fs_game q3ut4 -light -bounce 9 -patchshadows -samples 2 -filter -shade -exposure 190 -fast -radbump "${MAPNAME}"
"${HOME}"/bin/bsp-redone -si "${MAPNAME}".bsp "${HOME}"/mapping/maps/bus.surfaces
"${HOME}"/ZeroRadiant/bspc -bsp2aas "${MAPNAME}".bsp -forcesidesvisible -optimize

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