So I have this idea of some kind of tool collection for mappers floating in my head for quite some time. I'd code it by myself and all I really need is some feedback what you guys want or need.
[WIP] Shader validator
[WIP] Shader editor
[WIP] Mapping projects
[WIP] q3map2 frontend
[TBD] .arena file generator
[TBD] Surface sound wrapper/file generator
[TBD] Game launcher (+r_gamma 1 +set sv_pure 0! )
[TBD] Image validator (power of 2, tga w/o a to jpg) JMagick?
A tool to remove unused shader entries from a shader file would be nice. So basically I want to choose a .map file and a .shader file and remove all entries in the .shader file that are not used in the map.
Well q3map2build is what i have used as a custom bsp compiler (And AAS compiler) and it works really well... I also have a custom map decompiler if you want it... (well once i fix my laptop and recover the data from my hard drive). However an unused shader AND texture remover would be extremely handy! And a pk3 maker would be nice!
Only thing i would ask for is that your bsp compiler should please allow for the map file to be in another folder besides the maps folder, because i am a tidy mapper and like to keep everything in nice organized folders. (that is my only complaint about q3map2build, it forces you to put the map file in the maps folder)
Last edited by KroniK on Mon Dec 26, 2011 12:54 am, edited 1 time in total.
"I still miss my ex girlfriend, but my aim is improving."
The suite is supposed to wrap around q3map2 and will provide easy single-click solutions for decompiling/bot compiling. My goal is to make it easier and more understandable than q3map2build or q3map2toolz.
Nice idea Rylius - was going to work on a python app with mindriot to do something similar but it never happened, if you need any help with code let me know.