This seems to explain it fairly well. Is there anything else I should know?
http://en.wikipedia.org/wiki/Non-uniform_rational_B-spline
The math behind patch meshes
The math behind patch meshes
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem
Re: The math behind patch meshes
a patch meshe is a Bézier surface i think
i think this is just about the surface: http://en.wikipedia.org/wiki/B%C3%A9zier_surface
this is about curves: http://en.wikipedia.org/wiki/B%C3%A9zier_curve
ill see if i can find better links
i think this is just about the surface: http://en.wikipedia.org/wiki/B%C3%A9zier_surface
this is about curves: http://en.wikipedia.org/wiki/B%C3%A9zier_curve
ill see if i can find better links
